mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-09-02 19:23:16 +02:00
Cleaned up previous button binding MR for A & B buttons, added audible feedback for camera view changes.
This commit is contained in:
@@ -1732,6 +1732,7 @@ void CPad::Update(int16 pad)
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#ifdef GTA_PS2
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bObsoleteControllerMessage = false;
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//int iPressureBtn;
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int id;
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int ext_id=0;
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int state;
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@@ -1859,11 +1860,13 @@ void CPad::Update(int16 pad)
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Phase++;
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break;
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case 81:
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if ( scePadGetState(pad, 0) != scePadStateExecCmd )
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{
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Phase = 99;
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}
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break;
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default:
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@@ -1990,9 +1993,14 @@ void CPad::Update(int16 pad)
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#ifdef RW_DC
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if (((NewState.RightStickY > 64 && OldState.RightStickY > 64)) || ((NewState.RightStickY) < -64 && (OldState.RightStickY < -64)))
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{
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// if (contMaple == nullptr)
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// CPad::GetPad(0)->IsDualAnalog = false;
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// else
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CPad::GetPad(0)->IsDualAnalog = true;
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}
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//CPad::IsDualAnalog = cont_has_capabilities(contMaple, CONT_CAPABILITIES_DUAL_ANALOG); //Query controller about Dual analog capabilities
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if (pad == 0)
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{
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if (contMaple == NULL)
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@@ -2025,8 +2033,8 @@ void CPad::Update(int16 pad)
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}
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else
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{
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NewState.DPadUp = state->dpad_up;
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NewState.DPadDown = state->dpad_down;
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NewState.DPadUp = state->dpad_up; //This part could be inside a compiler directive to preserve the old code and just use this block if compil
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NewState.DPadDown = state->dpad_down; //I also changed CControllerState inside Pad.h and created these values for DC controllers
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NewState.DPadLeft = state->dpad_left;
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NewState.DPadRight = state->dpad_right;
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NewState.A = state->a;
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@@ -2052,7 +2060,9 @@ void CPad::Update(int16 pad)
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NewState.Circle = NewState.X; // Optional: X -> Circle
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NewState.Square = NewState.Y; // Optional: Y -> Square
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}
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}
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else
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{
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NewState.DPadUp = 0;
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@@ -2080,6 +2090,31 @@ void CPad::Update(int16 pad)
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NewState.Circle = 0; // Added for safety
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NewState.Square = 0; // Added for safety
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}
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// if (old_contMaple == nullptr && contMaple != nullptr)
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// {
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// CPad::GetPad(0)->IsDualAnalog = false;
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// NewState.DPadUp = 0;
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// NewState.DPadDown = 0;
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// NewState.DPadLeft = 0;
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// NewState.DPadRight = 0;
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// NewState.A = 0;
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// NewState.B = 0;
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// NewState.C = 0;
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// NewState.D = 0;
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// NewState.X = 0;
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// NewState.Y = 0;
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// NewState.Z = 0;
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// NewState.Start = 0;
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// NewState.RightTrigger = 0;
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// NewState.LeftTrigger = 0;
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// NewState.LeftStickX = 0;
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// NewState.LeftStickY = 0;
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// NewState.RightStickX = 0;
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// NewState.RightStickY = 0;
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// NewState.RightShock = 0;
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// }
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#else
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NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
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NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
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@@ -2110,8 +2145,12 @@ void CPad::Update(int16 pad)
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if ( JustOutOfFrontend != 0 )
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--JustOutOfFrontend;
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//auto old_contMaple = contMaple;
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//auto n_dev = maple_enum_count();
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contMaple = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
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state = (cont_state_t *)maple_dev_status(contMaple);
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}
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void CPad::DoCheats(void)
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@@ -3492,7 +3531,7 @@ bool CPad::CycleCameraModeJustDown(void)
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case 0: //audible feedback when changing camera ?
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{
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return !!(NewState.DPadUp && !OldState.DPadUp);
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result = !!(NewState.DPadUp && !OldState.DPadUp);
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break;
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}
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@@ -3514,7 +3553,7 @@ bool CPad::CycleCameraModeJustDown(void)
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{
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switch (CURMODE)
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{
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case 1:
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case 1: //audible feedback when changing camera ?
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{
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result = !!(NewState.DPadUp && !OldState.DPadUp);
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break;
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