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Fix
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@ -1360,7 +1360,7 @@ bool8 cSampleManager::UpdateReverb(void)
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if ( !usingEAX && !_usingEFX )
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return FALSE;
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if ( AudioManager.GetFrameCounter() & 15 )
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if ( AudioManager.m_FrameCounter & 15 )
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return FALSE;
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float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM];
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