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little cworld bugfix
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@@ -382,7 +382,7 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
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{
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{
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AdvanceCurrentScanCode();
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AdvanceCurrentScanCode();
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CVector point2(point1.x, point1.y, z2);
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CVector point2(point1.x, point1.y, z2);
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return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexX(point1.y)),
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return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexY(point1.y)),
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CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
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CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
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checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
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checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
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}
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}
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