From a584cee0ccb80ecfe186c4fb71dd0a92a9a09873 Mon Sep 17 00:00:00 2001 From: Josh Pearson Date: Sat, 29 Mar 2025 10:31:09 -0600 Subject: [PATCH] Rain Sprites are Fillrate Constrained on PVR GPU. Reduce Layers for DC Build. --- src/liberty/renderer/Weather.h | 4 ++++ src/miami/renderer/Weather.h | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/src/liberty/renderer/Weather.h b/src/liberty/renderer/Weather.h index 9c670317..a7914d85 100644 --- a/src/liberty/renderer/Weather.h +++ b/src/liberty/renderer/Weather.h @@ -58,7 +58,11 @@ public: }; enum { +#ifdef RW_DC + NUM_RAIN_STREAKS = 10 +#elif NUM_RAIN_STREAKS = 35 +#endif }; struct tRainStreak diff --git a/src/miami/renderer/Weather.h b/src/miami/renderer/Weather.h index bda57d55..dcb79778 100644 --- a/src/miami/renderer/Weather.h +++ b/src/miami/renderer/Weather.h @@ -60,7 +60,11 @@ public: }; enum { +#ifdef RW_DC + NUM_RAIN_STREAKS = 10 +#elif NUM_RAIN_STREAKS = 35 +#endif }; struct tRainStreak