mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-08-06 23:06:58 +02:00
easy way to safe few petaseconds
This commit is contained in:
@@ -1943,7 +1943,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
|
#ifdef THIS_IS_STUPID
|
||||||
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
|
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
|
||||||
|
#else
|
||||||
|
m_sQueueSample.m_nCounter = event + 22;
|
||||||
|
#endif
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@@ -1977,7 +1981,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
|
#ifdef THIS_IS_STUPID
|
||||||
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
|
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
|
||||||
|
#else
|
||||||
|
m_sQueueSample.m_nCounter = event + 10;
|
||||||
|
#endif
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
|
Reference in New Issue
Block a user