mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-01-16 21:08:22 +01:00
Hints V2
Made the hints change depending on controller scheme selected, corrected some mis-bindings
This commit is contained in:
parent
a12489844b
commit
e7b97ed558
376
src/core/ControllerConfig.cpp
Normal file → Executable file
376
src/core/ControllerConfig.cpp
Normal file → Executable file
@ -2054,21 +2054,58 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
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static const char* Dreamcast_DPad_Down = "D-Pad Down";
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static const char* Dreamcast_DPad_Left = "D-Pad Left";
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static const char* Dreamcast_DPad_Right = "D-Pad Right";
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static const char* Dreamcast_LefAnalog_Up = "Joystick Up";
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static const char* Dreamcast_LefAnalog_Down = "Joystick Down";
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static const char* Dreamcast_LefAnalog_Left = "Joystick Left";
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static const char* Dreamcast_LefAnalog_Right = "Joystick Right";
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static const char* Dreamcast_Stick_Up = "Joystick Up";
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static const char* Dreamcast_Stick_Down = "Joystick Down";
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static const char* Dreamcast_Stick_Left = "Joystick Left";
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static const char* Dreamcast_Stick_Right = "Joystick Right";
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static const char* Dreamcast_VehicleLookLeft = "A + Joystick Left"
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static const char* Dreamcast_VehicleLookRight = "A + Joystick Right"
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static const char* Dreamcast_CenterCamera = "Double click X"
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static const char* Dreamcast_CameraUp = "X + Joystick Up";
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static const char* Dreamcast_CameraDown = "X + Joystick Down";
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static const char* Dreamcast_CameraLeft = "X + Joystick Left";
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static const char* Dreamcast_CameraRight = "X + Joystick Right";
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static const char* Dreamcast_LookBehind = "Right trigger + Left trigger"
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static const char* Dreamcast_NotAssigned = "Not Assigned";
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if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) // CONTROL_CLASSIC
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//Dual sticks
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static const char* LefAnalog_Up = "Left Stick Up";
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static const char* LefAnalog_Down = "Left Stick Down";
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static const char* LefAnalog_Left = "Left Stick Left";
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static const char* LefAnalog_Right = "Left Stick Right";
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static const char* RightAnalog_Up = "Right Stick Up";
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static const char* RightAnalog_Down = "Right Stick Down";
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static const char* RightAnalog_Left = "Right Stick Left";
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static const char* RightAnalog_Right = "Right Stick Right";
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//Xbox Specific
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static const char* Xbox_VehicleLookLeft = "LB"
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static const char* Xbox_VehicleLookRight = "RB"
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static const char* Xbox_VehicleLookBehind = "RB + LB"
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//PS2 Specific
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static const char* Dreamcast_PS2_VehicleLookLeft = "B + Joystick Left"
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static const char* Dreamcast_PS2_VehicleLookRight = "B + Joystick Right"
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static const char* PS2_L1 = "L1"
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static const char* PS2_R1 = "R1"
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static const char* PS2_L2 = "L2"
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static const char* PS2_R2 = "R2"
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static const char* PS2_Cross = "Cross"
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static const char* PS2_Square = "Square"
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static const char* PS2_Circle = "Circle"
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static const char* PS2_Triangle = "Triangle"
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if ((CPad::GetPad(0)->Mode == 0) && (CPad::GetPad(0)->IsDualAnalog == 0)) // Standard DC controller, Xbox like bindings
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{
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switch (action)
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{
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case VEHICLE_LOOKLEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_LOOKRIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_HORN:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
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@ -2083,28 +2120,28 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
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for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_CHANGE_RADIO_STATION:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_BRAKE:
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for (int i = 0; (ActionText[i] = Dreamcast_LeftTrigger[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case TOGGLE_SUBMISSIONS:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_LEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_Stick_Left[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_RIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_Stick_Right[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_FORWARD:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_Stick_Up[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_BACK:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_Stick_Down[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_LOOKBEHIND:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_FIREWEAPON:
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for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
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@ -2122,22 +2159,22 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
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for (int i = 0; (ActionText[i] = Dreamcast_LeftTrigger[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_JUMPING:
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for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_SPRINT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_CYCLE_TARGET_LEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_CYCLE_TARGET_RIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_CENTER_CAMERA_BEHIND_PLAYER:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_SNIPER_ZOOM_IN:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_SNIPER_ZOOM_OUT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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@ -2170,7 +2207,7 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_LOOKBEHIND:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case NETWORK_TALK: // Not Used on Dreamcast
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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@ -2198,15 +2235,15 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
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break;
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}
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}
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else // CONTROL_STANDARD
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if ((CPad::GetPad(0)->Mode == 0) && (CPad::GetPad(0)->IsDualAnalog == 1)) // Dual analog, Xbox like bindings
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{
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switch (action)
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{
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case VEHICLE_LOOKLEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Xbox_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_LOOKRIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Xbox_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_HORN:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
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@ -2230,19 +2267,19 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_LEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_RIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_FORWARD:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_BACK:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_LOOKBEHIND:
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for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_FIREWEAPON:
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for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
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@ -2266,17 +2303,155 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_CYCLE_TARGET_LEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_CYCLE_TARGET_RIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_CENTER_CAMERA_BEHIND_PLAYER:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_SNIPER_ZOOM_IN:
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for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_SNIPER_ZOOM_OUT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_1RST_PERSON_LOOK_LEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_1RST_PERSON_LOOK_RIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_1RST_PERSON_LOOK_UP:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case PED_1RST_PERSON_LOOK_DOWN:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_TURRETLEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_TURRETRIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_TURRETUP:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_TURRETDOWN:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
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for (int i = 0; (ActionText[i] = Xbox_Back[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_LOOKBEHIND:
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for (int i = 0; (ActionText[i] = Xbox_VehicleLookBehind[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case NETWORK_TALK: // Not Used on Dreamcast
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case _CONTROLLERACTION_36: // What is that???
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case TOGGLE_DPAD: // Not Used on Dreamcast
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case SWITCH_DEBUG_CAM_ON: // Not Used on Dreamcast
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case TAKE_SCREEN_SHOT: // Not Used on Dreamcast
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case SHOW_MOUSE_POINTER_TOGGLE: // Not Used on Dreamcast
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case MAX_CONTROLLERACTIONS: // Not Used on Dreamcast
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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break;
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default:
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for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
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break;
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}
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}
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if ((CPad::GetPad(0)->Mode == 1) && (CPad::GetPad(0)->IsDualAnalog == 0)) // Standard DC controller, PS2 like bindings
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{
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switch (action)
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{
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case VEHICLE_LOOKLEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_PS2_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_LOOKRIGHT:
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for (int i = 0; (ActionText[i] = Dreamcast_PS2_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_HORN:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_HANDBRAKE:
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for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_ENTER_EXIT:
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for (int i = 0; (ActionText[i] = Dreamcast_Y[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_ACCELERATE:
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for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_CHANGE_RADIO_STATION:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case VEHICLE_BRAKE:
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for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case TOGGLE_SUBMISSIONS:
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for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_LEFT:
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for (int i = 0; (ActionText[i] = Dreamcast_Stick_Left[i]) != '\0' && i < iLimitCopy; i++);
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break;
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case GO_RIGHT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Right[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case GO_FORWARD:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Up[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case GO_BACK:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Down[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_LOOKBEHIND:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_FIREWEAPON:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_FIREWEAPON:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CYCLE_WEAPON_LEFT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CYCLE_WEAPON_RIGHT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_LOCK_TARGET:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_JUMPING:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_SPRINT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CYCLE_TARGET_LEFT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CYCLE_TARGET_RIGHT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CENTER_CAMERA_BEHIND_PLAYER:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_SNIPER_ZOOM_IN:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_SNIPER_ZOOM_OUT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
@ -2308,8 +2483,147 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_LOOKBEHIND:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case NETWORK_TALK: // Not Used on Dreamcast
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case _CONTROLLERACTION_36: // What is that???
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case TOGGLE_DPAD: // Not Used on Dreamcast
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case SWITCH_DEBUG_CAM_ON: // Not Used on Dreamcast
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case TAKE_SCREEN_SHOT: // Not Used on Dreamcast
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case SHOW_MOUSE_POINTER_TOGGLE: // Not Used on Dreamcast
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case MAX_CONTROLLERACTIONS: // Not Used on Dreamcast
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
default:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ((CPad::GetPad(0)->Mode == 1) && (CPad::GetPad(0)->IsDualAnalog == 0)) // Dual Stick, PS2 like bindings
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case VEHICLE_LOOKLEFT:
|
||||
for (int i = 0; (ActionText[i] = PS2_L2[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_LOOKRIGHT:
|
||||
for (int i = 0; (ActionText[i] = PS2_R2[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_HORN:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_HANDBRAKE:
|
||||
for (int i = 0; (ActionText[i] = PS2_R1[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_ENTER_EXIT:
|
||||
for (int i = 0; (ActionText[i] = PS2_Triangle[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_ACCELERATE:
|
||||
for (int i = 0; (ActionText[i] = PS2_Cross[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_CHANGE_RADIO_STATION:
|
||||
for (int i = 0; (ActionText[i] = PS2_L1[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_BRAKE:
|
||||
for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case TOGGLE_SUBMISSIONS:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case GO_LEFT:
|
||||
for (int i = 0; (ActionText[i] = LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case GO_RIGHT:
|
||||
for (int i = 0; (ActionText[i] = LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case GO_FORWARD:
|
||||
for (int i = 0; (ActionText[i] = LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case GO_BACK:
|
||||
for (int i = 0; (ActionText[i] = LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_LOOKBEHIND:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_FIREWEAPON:
|
||||
for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_FIREWEAPON:
|
||||
for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CYCLE_WEAPON_LEFT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CYCLE_WEAPON_RIGHT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_LOCK_TARGET:
|
||||
for (int i = 0; (ActionText[i] = PS2_R1[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_JUMPING:
|
||||
for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_SPRINT:
|
||||
for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CYCLE_TARGET_LEFT:
|
||||
for (int i = 0; (ActionText[i] = PS2_L2[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CYCLE_TARGET_RIGHT:
|
||||
for (int i = 0; (ActionText[i] = PS2_R2[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_CENTER_CAMERA_BEHIND_PLAYER:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_SNIPER_ZOOM_IN:
|
||||
for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_SNIPER_ZOOM_OUT:
|
||||
for (int i = 0; (ActionText[i] = PS2_Cross[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_1RST_PERSON_LOOK_LEFT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_1RST_PERSON_LOOK_RIGHT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_1RST_PERSON_LOOK_UP:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case PED_1RST_PERSON_LOOK_DOWN:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_TURRETLEFT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_TURRETRIGHT:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_TURRETUP:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_TURRETDOWN:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case VEHICLE_LOOKBEHIND:
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
case NETWORK_TALK: // Not Used on Dreamcast
|
||||
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user