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Fix AllocateBoatWakeArray, it needs RpGeometryCreate with HAS_TRIANGLES
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@@ -1479,7 +1479,8 @@ CWaterLevel::AllocateBoatWakeArray()
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apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP
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apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP
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| rpGEOMETRYPRELIT
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| rpGEOMETRYPRELIT
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| rpGEOMETRYMODULATEMATERIALCOLOR
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| rpGEOMETRYMODULATEMATERIALCOLOR
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| rpGEOMETRYTEXTURED);
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| rpGEOMETRYTEXTURED
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| rw::Geometry::HAS_TRIANGLES/* RW_DC specific */);
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ASSERT(apGeomArray[geom] != nil);
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ASSERT(apGeomArray[geom] != nil);
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RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]);
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RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]);
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