mirror of
https://gitlab.com/skmp/dca3-game.git
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296 lines
5.4 KiB
C++
296 lines
5.4 KiB
C++
//
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// Copyright (C) 2004 Tanguy Fautr<74>.
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// For conditions of distribution and use,
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// see copyright notice in tri_stripper.h
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef TRI_STRIPPER_HEADER_GUARD_HEAP_ARRAY_H
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#define TRI_STRIPPER_HEADER_GUARD_HEAP_ARRAY_H
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#include <vector>
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namespace triangle_stripper {
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namespace detail {
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// mutable heap
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// can be interfaced pretty muck like an array
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template <class T, class CmpT = std::less<T> >
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class heap_array
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{
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public:
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// Pre = PreCondition, Post = PostCondition
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heap_array() : m_Locked(false) { } // Post: ((size() == 0) && ! locked())
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void clear(); // Post: ((size() == 0) && ! locked())
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void reserve(size_t Size);
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size_t size() const;
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bool empty() const;
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bool locked() const;
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bool removed(size_t i) const; // Pre: (valid(i))
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bool valid(size_t i) const;
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size_t position(size_t i) const; // Pre: (valid(i))
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const T & top() const; // Pre: (! empty())
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const T & peek(size_t i) const; // Pre: (! removed(i))
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const T & operator [] (size_t i) const; // Pre: (! removed(i))
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void lock(); // Pre: (! locked()) Post: (locked())
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size_t push(const T & Elem); // Pre: (! locked())
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void pop(); // Pre: (locked() && ! empty())
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void erase(size_t i); // Pre: (locked() && ! removed(i))
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void update(size_t i, const T & Elem); // Pre: (locked() && ! removed(i))
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protected:
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heap_array(const heap_array &);
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heap_array & operator = (const heap_array &);
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class linker
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{
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public:
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linker(const T & Elem, size_t i)
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: m_Elem(Elem), m_Index(i) { }
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T m_Elem;
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size_t m_Index;
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};
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typedef std::vector<linker> linked_heap;
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typedef std::vector<size_t> finder;
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void Adjust(size_t i);
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void Swap(size_t a, size_t b);
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bool Less(const linker & a, const linker & b) const;
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linked_heap m_Heap;
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finder m_Finder;
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CmpT m_Compare;
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bool m_Locked;
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};
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//////////////////////////////////////////////////////////////////////////
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// heap_indexed inline functions
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//////////////////////////////////////////////////////////////////////////
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template <class T, class CmpT>
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inline void heap_array<T, CmpT>::clear()
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{
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m_Heap.clear();
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m_Finder.clear();
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m_Locked = false;
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}
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template <class T, class CmpT>
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inline bool heap_array<T, CmpT>::empty() const
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{
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return m_Heap.empty();
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}
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template <class T, class CmpT>
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inline bool heap_array<T, CmpT>::locked() const
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{
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return m_Locked;
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}
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template <class T, class CmpT>
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inline void heap_array<T, CmpT>::reserve(const size_t Size)
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{
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m_Heap.reserve(Size);
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m_Finder.reserve(Size);
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}
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template <class T, class CmpT>
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inline size_t heap_array<T, CmpT>::size() const
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{
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return m_Heap.size();
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}
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template <class T, class CmpT>
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inline const T & heap_array<T, CmpT>::top() const
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{
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assert(! empty());
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return m_Heap.front().m_Elem;
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}
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template <class T, class CmpT>
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inline const T & heap_array<T, CmpT>::peek(const size_t i) const
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{
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assert(! removed(i));
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return (m_Heap[m_Finder[i]].m_Elem);
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}
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template <class T, class CmpT>
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inline const T & heap_array<T, CmpT>::operator [] (const size_t i) const
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{
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return peek(i);
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}
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template <class T, class CmpT>
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inline void heap_array<T, CmpT>::pop()
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{
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assert(locked());
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assert(! empty());
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Swap(0, size() - 1);
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m_Heap.pop_back();
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if (! empty())
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Adjust(0);
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}
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template <class T, class CmpT>
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inline void heap_array<T, CmpT>::lock()
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{
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assert(! locked());
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m_Locked =true;
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}
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template <class T, class CmpT>
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inline size_t heap_array<T, CmpT>::push(const T & Elem)
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{
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assert(! locked());
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const size_t Id = size();
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m_Finder.push_back(Id);
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m_Heap.push_back(linker(Elem, Id));
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Adjust(Id);
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return Id;
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}
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template <class T, class CmpT>
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inline void heap_array<T, CmpT>::erase(const size_t i)
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{
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assert(locked());
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assert(! removed(i));
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const size_t j = m_Finder[i];
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Swap(j, size() - 1);
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m_Heap.pop_back();
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if (j != size())
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Adjust(j);
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}
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template <class T, class CmpT>
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inline bool heap_array<T, CmpT>::removed(const size_t i) const
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{
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assert(valid(i));
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return (m_Finder[i] >= m_Heap.size());
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}
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template <class T, class CmpT>
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inline bool heap_array<T, CmpT>::valid(const size_t i) const
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{
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return (i < m_Finder.size());
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}
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template <class T, class CmpT>
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inline size_t heap_array<T, CmpT>::position(const size_t i) const
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{
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assert(valid(i));
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return (m_Heap[i].m_Index);
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}
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template <class T, class CmpT>
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inline void heap_array<T, CmpT>::update(const size_t i, const T & Elem)
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{
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assert(locked());
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assert(! removed(i));
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const size_t j = m_Finder[i];
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m_Heap[j].m_Elem = Elem;
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Adjust(j);
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}
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template <class T, class CmpT>
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inline void heap_array<T, CmpT>::Adjust(size_t i)
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{
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assert(i < m_Heap.size());
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size_t j;
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// Check the upper part of the heap
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for (j = i; (j > 0) && (Less(m_Heap[(j - 1) / 2], m_Heap[j])); j = ((j - 1) / 2))
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Swap(j, (j - 1) / 2);
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// Check the lower part of the heap
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for (i = j; (j = 2 * i + 1) < size(); i = j) {
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if ((j + 1 < size()) && (Less(m_Heap[j], m_Heap[j + 1])))
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++j;
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if (Less(m_Heap[j], m_Heap[i]))
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return;
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Swap(i, j);
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}
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}
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template <class T, class CmpT>
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inline void heap_array<T, CmpT>::Swap(const size_t a, const size_t b)
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{
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std::swap(m_Heap[a], m_Heap[b]);
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m_Finder[(m_Heap[a].m_Index)] = a;
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m_Finder[(m_Heap[b].m_Index)] = b;
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}
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template <class T, class CmpT>
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inline bool heap_array<T, CmpT>::Less(const linker & a, const linker & b) const
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{
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return m_Compare(a.m_Elem, b.m_Elem);
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}
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} // namespace detail
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} // namespace triangle_stripper
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#endif // TRI_STRIPPER_HEADER_GUARD_HEAP_ARRAY_H
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