<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{FE5C7C7C-F109-44F5-8329-25A4E24F162C}</ProjectGuid>
    <RootNamespace>g3d_viewer</RootNamespace>
    <Keyword>Win32Proj</Keyword>
    <ProjectName>g3d_viewer</ProjectName>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(TargetName)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|Win32'">$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|Win32'">$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|x64'">false</LinkIncremental>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">g3d_viewer</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|Win32'">g3d_viewer</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g3d_viewer</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|x64'">g3d_viewer</TargetName>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|Win32'">false</GenerateManifest>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release_WITHOUT_STREFLOP|x64'">false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IntDir>$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\game\global;..\..\..\source\game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>
      </PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
    </ClCompile>
    <Link>
      <AdditionalDependencies>wxbase29u.lib;wxbase29u_net.lib;wxbase29u_xml.lib;wxexpat.lib;wxjpeg.lib;wxtiff.lib;wxmsw29u_adv.lib;wxmsw29u_aui.lib;wxmsw29u_core.lib;wxmsw29u_gl.lib;wxmsw29u_html.lib;wxmsw29u_media.lib;wxmsw29u_qa.lib;wxmsw29u_richtext.lib;wxmsw29u_xrc.lib;wxregexu.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;Dbghelp.lib;sdl2-static.lib;sdl2main.lib;dxguid.lib;libcurl.lib;ws2_32.lib;xerces-c.lib;libpng.lib;turbojpeg-static.lib;ftgl_static.lib;freetype.lib;glew.lib;zlib.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)G3D_Viewer.exe</OutputFile>
      <AdditionalLibraryDirectories>..\dependencies\src\wxwidgets\build\vs2015\Release;..\dependencies\src\freetype\builds\windows\vs2015\Win32\Release;..\dependencies\src\xerces\vs2015\Release;..\dependencies\src\ftgl\msvc\vs2015\Release;..\dependencies\src\jpeg\vs2015\Release;..\dependencies\src\png\projects\vs2015\Win32\Release;..\dependencies\src\curl\vs2015\Release;..\dependencies\src\sdl2\vs2015\Release;..\dependencies\src\glew\vs2015\Release;..\dependencies\src\zlib\vs2015\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\game\global;..\..\..\source\game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>
      </PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
    </ClCompile>
    <Link>
      <AdditionalDependencies>wxbase29u.lib;wxbase29u_net.lib;wxbase29u_xml.lib;wxexpat.lib;wxjpeg.lib;wxtiff.lib;wxmsw29u_adv.lib;wxmsw29u_aui.lib;wxmsw29u_core.lib;wxmsw29u_gl.lib;wxmsw29u_html.lib;wxmsw29u_media.lib;wxmsw29u_qa.lib;wxmsw29u_richtext.lib;wxmsw29u_xrc.lib;wxregexu.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;Dbghelp.lib;sdl2-static.lib;sdl2main.lib;dxguid.lib;libcurl.lib;ws2_32.lib;xerces-c.lib;libpng.lib;turbojpeg-static.lib;ftgl_static.lib;freetype.lib;glew.lib;zlib.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)G3D_Viewer.exe</OutputFile>
      <AdditionalLibraryDirectories>..\dependencies\src\wxwidgets\build\vs2015\Release;..\dependencies\src\freetype\builds\windows\vs2015\x64\Release;..\dependencies\src\xerces\vs2015\Release;..\dependencies\src\ftgl\msvc\vs2015\Release;..\dependencies\src\jpeg\vs2015\Release;..\dependencies\src\png\projects\vs2015\x64\Release;..\dependencies\src\curl\vs2015\Release;..\dependencies\src\sdl2\vs2015\Release;..\dependencies\src\glew\vs2015\Release;..\dependencies\src\zlib\vs2015\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
      <AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\game\global;..\..\..\source\game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>Async</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>c:\temp\release\$(TargetName).pch</PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
    </ClCompile>
    <Link>
      <AdditionalDependencies>wxbase29u.lib;wxbase29u_net.lib;wxbase29u_xml.lib;wxexpat.lib;wxjpeg.lib;wxtiff.lib;wxmsw29u_adv.lib;wxmsw29u_aui.lib;wxmsw29u_core.lib;wxmsw29u_gl.lib;wxmsw29u_html.lib;wxmsw29u_media.lib;wxmsw29u_qa.lib;wxmsw29u_richtext.lib;wxmsw29u_xrc.lib;wxregexu.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;Dbghelp.lib;sdl2-static.lib;sdl2main.lib;dxguid.lib;libcurl.lib;ws2_32.lib;libpng.lib;turbojpeg-static.lib;ftgl_static.lib;freetype.lib;glew.lib;zlib.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)\$(TargetFileName)</OutputFile>
      <AdditionalLibraryDirectories>..\dependencies\src\wxwidgets\build\vs2017-32\Release;..\dependencies\src\freetype\builds\windows\vs2017-32\Win32\Release;..\dependencies\src\xerces\vs2017-32\Release;..\dependencies\src\ftgl\msvc\vs2017-32\Release;..\dependencies\src\jpeg\vs2017-32\Release;..\dependencies\src\png\projects\vs2017-32\Release;..\dependencies\src\curl\vs2017-32\Release;..\dependencies\src\sdl2\vs2017-32\Release;..\dependencies\src\glew\vs2017-32\Release;..\dependencies\src\zlib\vs2017-32\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>
      </OptimizeReferences>
      <EnableCOMDATFolding>
      </EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
      <AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\game\global;..\..\..\source\game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>Async</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <EnableEnhancedInstructionSet>
      </EnableEnhancedInstructionSet>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>c:\temp\release\$(TargetName).pch</PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <DisableSpecificWarnings>4996</DisableSpecificWarnings>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
    </ClCompile>
    <Link>
      <AdditionalDependencies>wxbase29u.lib;wxbase29u_net.lib;wxbase29u_xml.lib;wxexpat.lib;wxjpeg.lib;wxtiff.lib;wxmsw29u_adv.lib;wxmsw29u_aui.lib;wxmsw29u_core.lib;wxmsw29u_gl.lib;wxmsw29u_html.lib;wxmsw29u_media.lib;wxmsw29u_qa.lib;wxmsw29u_richtext.lib;wxmsw29u_xrc.lib;wxregexu.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;Dbghelp.lib;sdl2-static.lib;sdl2main.lib;dxguid.lib;libcurl.lib;ws2_32.lib;xerces-c.lib;libpng.lib;turbojpeg-static.lib;ftgl_static.lib;freetype.lib;glew.lib;zlib.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)\$(TargetFileName)</OutputFile>
      <AdditionalLibraryDirectories>..\dependencies\src\wxwidgets\build\vs2015\Release;..\dependencies\src\freetype\builds\windows\vs2015\x64\Release;..\dependencies\src\xerces\vs2015\Release;..\dependencies\src\ftgl\msvc\vs2015\Release;..\dependencies\src\jpeg\vs2015\Release;..\dependencies\src\png\projects\vs2015\x64\Release;..\dependencies\src\curl\vs2015\Release;..\dependencies\src\sdl2\vs2015\Release;..\dependencies\src\glew\vs2015\Release;..\dependencies\src\zlib\vs2015\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>
      </OptimizeReferences>
      <EnableCOMDATFolding>
      </EnableCOMDATFolding>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\..\..\source\g3d_viewer\main.h" />
    <ClInclude Include="..\..\..\source\g3d_viewer\renderer.h" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\g3d_viewer.rc" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\source\g3d_viewer\main.cpp" />
    <ClCompile Include="..\..\..\source\game\global\config.cpp" />
    <ClCompile Include="..\..\..\source\game\graphics\particle_type.cpp" />
    <ClCompile Include="..\..\..\source\g3d_viewer\renderer.cpp" />
    <ClCompile Include="..\..\..\source\game\graphics\unit_particle_type.cpp" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="..\glest.ini">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="libglest.vcxproj">
      <Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>