// This file is part of ZetaGlest <https://github.com/ZetaGlest>
//
// Copyright (C) 2018  The ZetaGlest team
//
// ZetaGlest is a fork of MegaGlest <https://megaglest.org>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>

#include "sound_container.h"

#include "util.h"
#include "leak_dumper.h"

using namespace Shared::Util;

namespace Game {
	// =====================================================
	// 	class SoundContainer
	// =====================================================

	SoundContainer::SoundContainer() {
		lastSound = -1;
	}

	StaticSound *SoundContainer::getRandSound() const {
		switch (sounds.size()) {
			case 0:
				return NULL;
			case 1:
				return sounds[0];
			default:
				int soundIndex = random.randRange(0, (int) sounds.size() - 1);
				if (soundIndex == lastSound) {
					soundIndex = (lastSound + 1) % sounds.size();
				}
				lastSound = soundIndex;
				return sounds[soundIndex];
		}
	}

} //end namespace
