// This file is part of ZetaGlest <https://github.com/ZetaGlest>
//
// Copyright (C) 2018  The ZetaGlest team
//
// ZetaGlest is a fork of MegaGlest <https://megaglest.org>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>

#ifndef _TIMEFLOW_H_
#define _TIMEFLOW_H_

#ifdef WIN32
#include <winsock2.h>
#include <winsock.h>
#endif

#include "tileset.h"
#include "sound.h"
#include "leak_dumper.h"

namespace Game {
	using Shared::Sound::StrSound;
	using Shared::Sound::StrSound;
	using Shared::Sound::StaticSound;


	// =====================================================
	// 	class TimeFlow  
	//
	/// Raises time related events (day/night cycle) 
	// =====================================================

	class TimeFlow {
	public:
		static const float dusk;
		static const float dawn;

	private:
		bool firstTime;
		Tileset *tileset;
		float time;
		float lastTime;
		float timeInc;

	public:
		TimeFlow();
		void init(Tileset *tileset);

		inline float getTime() const {
			return time;
		}
		inline bool isDay() const {
			return time > dawn && time < dusk;
		}
		inline bool isNight() const {
			return !isDay();
		}
		inline bool isTotalNight() const {
			return time<dawn + 1.f || time>dusk - 1.f;
		}
		inline float getTimeInc() const {
			return timeInc;
		}

		Vec3f computeLightColor() const;
		void update();

		void saveGame(XmlNode *rootNode);
		void loadGame(const XmlNode *rootNode);

	private:
		//bool isAproxTime(float time) const;
	};

} //end namespace

#endif
