// This file is part of Glest <https://github.com/Glest>
//
// Copyright (C) 2018  The Glest team
//
// Glest is a fork of MegaGlest <https://megaglest.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>

#ifndef _SHARED_GRAPHICS_SHADERMANAGER_H_
#define _SHARED_GRAPHICS_SHADERMANAGER_H_

#include "shader.h"
#include <vector>
#include "leak_dumper.h"

using namespace std;

namespace Shared {
	namespace Graphics {

		// =====================================================
		//	class ShaderManager
		// =====================================================

		class ShaderManager {
		protected:
			typedef vector<ShaderProgram*> ShaderProgramContainer;
			typedef vector<Shader*> ShaderContainer;

		protected:
			ShaderProgramContainer shaderPrograms;
			ShaderContainer shaders;
			string logString;

		public:
			ShaderManager();
			virtual ~ShaderManager();

			ShaderProgram *newShaderProgram();
			VertexShader *newVertexShader();
			FragmentShader *newFragmentShader();

			void init();
			void end();

			const string &getLogString() const {
				return logString;
			}
		};

	}
} //end namespace

#endif
