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120 lines
3.7 KiB
Markdown
120 lines
3.7 KiB
Markdown
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# Installing ZetaGlest
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It's recommended to first [read about the system
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requirements](https://zetaglest.github.io/docs/system_requirements.html).
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(even though they probably need editing and updating)
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You can install from source or download Installers or packages for your
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operating system.
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There hasn't been a formal first release of ZetaGlest yet, but you may
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try development snapshots.
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## Binary Packages
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**Note:** Installation is not necessary to run the game. You can build
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the game from source and run it without installing
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## Windows
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### Installer
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[https://github.com/ZetaGlest/windows-installer](ZetaGlest Windows Installer)
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### Build and Install from source code
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https://github.com/ZetaGlest/zetaglest-source/blob/develop/mk/windows/README.md
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## Linux, Mac OS, BSD
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Review the dependency information and instructions for [building from
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source](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md).
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From the top of the project source directory:
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mk build
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cd build
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**Note:** Using the paths specified below, you will need super-user
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privileges when you run `make install`.
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`cmake` On **Linux or Mac OS**
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cmake .. -DCMAKE_INSTALL_PREFIX=/usr
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`cmake` on **BSD**. Setting the 2 variables before the cmake command tells
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cmake to use the correct compiler.
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CC=`which egcc` CXX=`which eg++` cmake .. -DCMAKE_INSTALL_PREFIX=/usr
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Make and install the program:
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make
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make install
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The binary will be in CMAKE_INSTALL_PREFIX/games (i.e. /usr/games)
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Before you run `make`, you can confirm the installation directories of
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files that will be installed by entering `cmake .. -LH`. For example,
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These are the destination directories when
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`-DCMAKE_INSTALL_PREFIX=/home/andy/local` is used:
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```
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// The installation path for binaries
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INSTALL_DIR_BIN:PATH=/home/andy/local/games
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// The installation path for data files
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INSTALL_DIR_DATA:PATH=/home/andy/local/share/zetaglest
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// The installation path for desktop files
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INSTALL_DIR_DESKTOP:PATH=/home/andy/local/applications
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// The installation path for icon files
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INSTALL_DIR_ICON:PATH=/home/andy/local/share/pixmaps
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// The installation path for manpage files
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INSTALL_DIR_MAN:PATH=/home/andy/local/share/man/man6
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```
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If you wish to install to a location that does not require super-user
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privileges, change '/usr' to a location to which you have write access.
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<!-- This needs to be duplicated in the BUILD.md and INSTALL.md doc -->
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The value for INSTALL_DIR_DATA is written to the game when compiled,
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therefore if you ever move your data directory, you will have to
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recompile ZetaGlest.
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After you run `cmake` for the first time, you won't need to specify any
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options unless you want to change previously-used options. Just use
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cmake ..
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(You'll need to run `make` and `make install` to rebuild.)
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If you want to completely erase your previously-used options, remove
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`build/CMakeCache.txt`.
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If your build doesn't seem to be using the options you gave it, first
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try removing CMakeCache.txt and rebuilding.
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<!-- end duplication -->
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**Note:** The majority of the game data is not installed during the
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steps above. The files from the zetaglest-data repo must be copied into
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CMAKE_INSTALL_PREFIX/share/zetaglest, or specify an existing path to
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data by adding this option to cmake:
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`-DINSTALL_DIR_DATA=<absolute-path-to-data>`
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(data packages will be created soon -andy5995 2018-09-16)
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#### Uninstalling
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Makefiles generated with cmake do not have an 'uninstall' option. There
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is a [discussion at this
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link](https://stackoverflow.com/questions/41471620/cmake-support-make-uninstall)
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on how to do that.
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Instead of using `make install`, you may wish to install using a
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distribution package. Later, you could uninstall using your package
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manager.
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