2018-01-14 21:14:19 -06:00
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# ChangeLog.md
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This documents people who have contributed to ZetaGlest. If you are
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looking for information about the game from which it was forked, please
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see the [MegaGlest home page](https://megaglest.org/).
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2018-01-25 01:47:52 -06:00
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## 2018-01-24
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4 new tactical scenarios were added / Thanks @ [Julie Marchant](https://github.com/onpon4)
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* Witches' Hunt
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* Native Unrest
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* Warlock Overlords
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* Death Road
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[#13](https://github.com/ZetaGlest/zetaglest-source/issues/13)
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Observers no longer take up slots on a map. For instance, a map being
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played by 4 players can have a 5th person observing; a map being played
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by 8 people can have a 9th person observing. Up to 10 people can
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connect, which mean you can have up to 6 observers with a 4-player map,
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and 2 with an 8-player map.
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There are some details to be worked out, but this feature seems to be
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stable during testing. See the ticket (link above) for more
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information.
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## 2018-01-24
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2018-01-15 11:58:16 -06:00
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[#6](https://github.com/ZetaGlest/zetaglest-source/issues/6) Players
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can now enter the multiplayer lobby unconditionally (i.e.
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"InternetGamesAllowed" will no longer be used)
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2018-01-14 21:14:19 -06:00
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## 2018-01-14
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Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)
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[#1] Replaced the Egypt graphics with
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Archmage's remaster: https://github.com/virtushda/EgyptRemaster
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