mirror of
https://github.com/glest/glest-source.git
synced 2025-08-15 12:54:01 +02:00
Links are now in glest.ini
This commit is contained in:
@@ -3,9 +3,7 @@
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Welcome to the Glest project! Thank you for reading this document and
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Welcome to the Glest project! Thank you for reading this document and
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considering contributing.
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considering contributing.
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Anyone is welcome to join our [Discord server](https://discord.gg/WaAaXS7).
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Anyone is welcome to join our [Discord server](https://discord.gg/es3EyBB) to meet us players, developers, and memers.
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The Discord rooms are for players, developers, and curiosity/adventure-seekers.
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Please remember to "star" this project.
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Please remember to "star" this project.
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23
README.md
23
README.md
@@ -21,10 +21,10 @@ CPU is also available.
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Additionally, if you want
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Additionally, if you want
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to contribute with the code on Windows, [please follow these
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to contribute with the code on Windows, [please follow these
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instructions](https://github.com/Glest/glest-source/blob/develop/mk/windows/README.md).
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instructions](https://github.com/Glest/glest-source/blob/master/mk/windows/README.md).
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For other operating systems, you must [**build and install from
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For other operating systems, you must [**build and install from
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source**](https://github.com/Glest/glest-source/blob/develop/BUILD.md)
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source**](https://github.com/Glest/glest-source/blob/master/BUILD.md)
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(Later, we'll be providing binary packages).
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(Later, we'll be providing binary packages).
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## Quick Build Guide for Linux
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## Quick Build Guide for Linux
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@@ -40,28 +40,23 @@ Then run the following command to start the game:
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## Links
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## Links
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* **[Screenshots](https://github.com/Glest/screenshots)**
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* **[Screenshots](https://github.com/Glest/screenshots)**
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* **[Discord](https://discord.gg/WaAaXS7)**
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* **[Join us on Discord](https://discord.gg/es3EyBB)**
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* **[Server list and player stats](http://master.glest.org)**
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* **[Server list and player stats](http://master.glest.org)**
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* [FAQ](https://glest.io/docs/faq.html)
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* [FAQ](https://glest.io/docs/faq.html)
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* [Compiling](https://github.com/Glest/glest-source/blob/develop/BUILD.md)
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* [Compiling](https://github.com/Glest/glest-source/blob/master/BUILD.md)
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* [Contributing and Testing](https://github.com/Glest/glest-source#contributing-and-testing)
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* [Contributing and Testing](https://github.com/Glest/glest-source#contributing-and-testing)
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* [ChangeLog](https://github.com/Glest/glest-source/blob/develop/ChangeLog.md)
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* [ChangeLog](https://github.com/Glest/glest-source/blob/master/ChangeLog.md)
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* [Detailed information about units in the game](https://glest.io/docs)
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* [Detailed information about units in the game](https://glest.io/docs)
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### Extra Tech trees, mods, tilesets, scenarios
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### Extra Tech trees, mods, tilesets, scenarios
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* [MODS.md](https://github.com/Glest/glest-data/blob/develop/MODS.md)
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* [MODS.md](https://github.com/Glest/glest-data/blob/master/MODS.md)
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* [TILESETS.md](https://github.com/Glest/glest-data/blob/develop/TILESETS.md)
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* [TILESETS.md](https://github.com/Glest/glest-data/blob/master/TILESETS.md)
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* [SCENARIOS.md](https://github.com/Glest/glest-data/blob/develop/SCENARIOS.md)
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* [SCENARIOS.md](https://github.com/Glest/glest-data/blob/master/SCENARIOS.md)
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### Contributing and Testing
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### Contributing and Testing
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If you'll be contributing code or changes to data, the procedures for
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If you'll be contributing code or changes to data, the procedures for
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forking and cloning are outlined in [CONTRIBUTING.md](https://github.com/Glest/glest-source/blob/develop/CONTRIBUTING.md)
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forking and cloning are outlined in [CONTRIBUTING.md](https://github.com/Glest/glest-source/blob/master/CONTRIBUTING.md)
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To run your own headless (dedicated) server, see [the FAQ](https://glest.io/docs/faq.html#headlessserver).
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To run your own headless (dedicated) server, see [the FAQ](https://glest.io/docs/faq.html#headlessserver).
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### Contact Us
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* [Discord](https://discord.gg/WaAaXS7)
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* Email: mathusum.mut@gmail.com
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@@ -87,4 +87,7 @@ UpdateCheckURL=https://glest.io/version.txt
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UpdateDownloadURL=https://github.com/glest/glest-source#download-for-windows
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UpdateDownloadURL=https://github.com/glest/glest-source#download-for-windows
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UpdateNotifier=true
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UpdateNotifier=true
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UserData_Root=$HOME/.glest/
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UserData_Root=$HOME/.glest/
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Website=https://glest.io
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JoinUs=https://discord.gg/es3EyBB
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BugReportUrl=https://github.com/Glest/glest-source/issues
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Windowed=false
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Windowed=false
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@@ -86,4 +86,7 @@ UpdateCheckURL=https://glest.io/version.txt
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UpdateDownloadURL=https://github.com/glest/glest-source#download-for-windows
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UpdateDownloadURL=https://github.com/glest/glest-source#download-for-windows
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UpdateNotifier=true
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UpdateNotifier=true
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UserData_Root=$APPDATA\glest\
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UserData_Root=$APPDATA\glest\
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Website=https://glest.io
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JoinUs=https://discord.gg/es3EyBB
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BugReportUrl=https://github.com/Glest/glest-source/issues
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Windowed=false
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Windowed=false
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@@ -86,4 +86,7 @@ UpdateCheckURL=https://glest.io/version.txt
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UpdateDownloadURL=https://github.com/glest/glest-source#download-for-windows
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UpdateDownloadURL=https://github.com/glest/glest-source#download-for-windows
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UpdateNotifier=true
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UpdateNotifier=true
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UserData_Root=$APPDATA\glest\
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UserData_Root=$APPDATA\glest\
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Website=https://glest.io
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JoinUs=https://discord.gg/es3EyBB
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BugReportUrl=https://github.com/Glest/glest-source/issues
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Windowed=false
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Windowed=false
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@@ -36,8 +36,6 @@ using namespace Shared::Util;
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using namespace Shared::Platform;
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using namespace Shared::Platform;
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namespace Game {
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namespace Game {
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const char *mailString = "https://github.com/Glest";
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string getCrashDumpFileName() {
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string getCrashDumpFileName() {
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return "glest.dmp";
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return "glest.dmp";
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}
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}
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@@ -184,11 +182,11 @@ namespace Game {
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string getAboutString2(int i) {
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string getAboutString2(int i) {
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switch (i) {
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switch (i) {
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case 0:
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case 0:
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return "Website: https://glest.io";
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return "Website: " + Config::getInstance().getString("Website", "https://glest.io");
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case 1:
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case 1:
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return "Discord: https://discord.gg/WaAaXS7";
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return "Join Us: " + Config::getInstance().getString("JoinUs", "https://discord.gg/es3EyBB");
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case 2:
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case 2:
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return "Bug reports: " + string(mailString);
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return "Bug reports: " + Config::getInstance().getString("BugReportUrl", "https://github.com/Glest/glest-source/issues");
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}
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}
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return "";
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return "";
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}
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}
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@@ -33,8 +33,6 @@
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using std::string;
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using std::string;
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namespace Game {
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namespace Game {
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extern const char *mailString;
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void initSpecialStrings();
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void initSpecialStrings();
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string getCrashDumpFileName();
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string getCrashDumpFileName();
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string getPlatformTypeNameString();
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string getPlatformTypeNameString();
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@@ -707,7 +707,7 @@ namespace Game {
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string
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string
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msg =
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msg =
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"#1 An error occurred and " + string(appNameString) +
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"#1 An error occurred and " + string(appNameString) +
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" will close.\nPlease report this bug to: " + string(mailString);
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" will close.\nPlease report this bug to: " + Config::getInstance().getString("BugReportUrl", "https://github.com/Glest/glest-source/issues");
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msg +=
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msg +=
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", attaching the generated " + getCrashDumpFileName() + " file.";
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", attaching the generated " + getCrashDumpFileName() + " file.";
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@@ -733,7 +733,7 @@ namespace Game {
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string
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string
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msg =
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msg =
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"#1 An error occurred and " + string(appNameString) +
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"#1 An error occurred and " + string(appNameString) +
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" will close.\nPlease report this bug to: " + string(mailString);
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" will close.\nPlease report this bug to: " + Config::getInstance().getString("BugReportUrl", "https://github.com/Glest/glest-source/issues");
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#ifdef WIN32
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#ifdef WIN32
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msg +=
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msg +=
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", attaching the generated " + getCrashDumpFileName() + " file.";
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", attaching the generated " + getCrashDumpFileName() + " file.";
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@@ -5719,7 +5719,7 @@ namespace Game {
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PlatformExceptionHandler::application_binary =
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PlatformExceptionHandler::application_binary =
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executable_path(argv[0], true);
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executable_path(argv[0], true);
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appNameString = GameConstants::application_name;
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appNameString = GameConstants::application_name;
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mailStringSupport = mailString;
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mailStringSupport = Config::getInstance().getString("BugReportUrl", "https://github.com/Glest/glest-source/issues");
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SystemFlags::ENABLE_THREADED_LOGGING = false;
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SystemFlags::ENABLE_THREADED_LOGGING = false;
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disableBacktrace = false;
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disableBacktrace = false;
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bool
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bool
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