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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64"> <texture path="textures/512.png"/> </surface>
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@@ -293,6 +293,7 @@ public:
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void lerp(float t, const Pixmap2D *pixmap1, const Pixmap2D *pixmap2);
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void copy(const Pixmap2D *sourcePixmap);
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void subCopy(int x, int y, const Pixmap2D *sourcePixmap);
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void copyImagePart(int x, int y, const Pixmap2D *sourcePixmap);
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string getPath() const { return path;}
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uint64 getPixelByteCount() const;
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