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- added the ability to track pixmap memory usage at start and end of a game
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@@ -23,11 +23,10 @@ namespace Shared{ namespace Graphics{
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// =====================================================
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// class TextureManager
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// =====================================================
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typedef vector<Texture*> TextureContainer;
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//manages textures, creation on request and deletion on destruction
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class TextureManager{
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protected:
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typedef vector<Texture*> TextureContainer;
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protected:
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TextureContainer textures;
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@@ -56,6 +55,8 @@ public:
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Texture2D *newTexture2D();
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Texture3D *newTexture3D();
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TextureCube *newTextureCube();
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const TextureContainer &getTextures() const {return textures;}
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};
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