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- a few more updates to cut down on RAM use for headless server
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@@ -27,6 +27,8 @@ const int Texture::defaultComponents = 4;
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bool Texture::useTextureCompression = false;
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Texture::Texture() {
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assert(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false);
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mipmap= true;
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pixmapInit= true;
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wrapMode= wmRepeat;
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