From 020fe77906fc5ae2279a0b13effd4fff6524983c Mon Sep 17 00:00:00 2001 From: MathuSum Mut Date: Sat, 31 Mar 2018 15:25:41 +0200 Subject: [PATCH] Fixed Windows Readme markdown --- mk/windows/README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mk/windows/README.md b/mk/windows/README.md index 88e286fc3..50c9f5cbf 100644 --- a/mk/windows/README.md +++ b/mk/windows/README.md @@ -13,9 +13,9 @@ To build ZetaGlest for the first time: To be able to run ZetaGlest from within Visual Studio using the debugger, you need to: - 1. Set `glest_game` as the startup project. - 2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\` - Do this for `g3d_viewer` and `map_editor`. +1. Set `glest_game` as the startup project. +2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\` + Do this for `g3d_viewer` and `map_editor`. Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties: