From 0254b067b3af0de38d2cb337e575042004f0f397 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Wed, 26 Dec 2012 07:32:24 +0000 Subject: [PATCH] - attempt to fix headless admin user quick change not getting to other network players before game start. --- source/glest_game/menu/menu_state_connected_game.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index 4ed0f41d9..5de59982f 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -1754,6 +1754,7 @@ void MenuStateConnectedGame::PlayNow(bool saveGame) { //printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin()); + broadCastGameSettingsToHeadlessServer(needToBroadcastServerSettings); clientInterface->broadcastGameStart(&gameSettings); }