- added new commandline options to tell the game where to look for data, ini's and where to write logs

This commit is contained in:
Mark Vejvoda
2010-12-09 20:41:11 +00:00
parent f4ed98ce27
commit 045c2f95e8
19 changed files with 477 additions and 133 deletions

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@@ -18,6 +18,7 @@
#include <stdlib.h>
#include "platform_util.h"
#include "conversion.h"
#include "cache_manager.h"
#include "leak_dumper.h"
using namespace Shared::Util;
@@ -191,9 +192,24 @@ string formatString(const string &str){
return outStr;
}
string getGameReadWritePath() {
string getGameReadWritePath(string lookupKey) {
string path = "";
if(getenv("GLESTHOME") != NULL) {
if(lookupKey != "") {
std::map<string,string> &pathCache = CacheManager::getCachedItem< std::map<string,string> >(GameConstants::pathCacheLookupKey);
std::map<string,string>::const_iterator iterFind = pathCache.find(lookupKey);
if(iterFind != pathCache.end()) {
path = iterFind->second;
if(path != "" && EndsWith(path, "/") == false && EndsWith(path, "\\") == false) {
path += "/";
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path to be used for [%s] files [%s]\n",__FILE__,__FUNCTION__,__LINE__,lookupKey.c_str(),path.c_str());
}
}
if(path == "" && getenv("GLESTHOME") != NULL) {
path = getenv("GLESTHOME");
if(path != "" && EndsWith(path, "/") == false && EndsWith(path, "\\") == false) {
path += "/";

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@@ -41,7 +41,7 @@ string getCompileDateTime();
string formatString(const string &str);
string getGameReadWritePath();
string getGameReadWritePath(string lookupKey="");
}}//end namespace

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@@ -17,7 +17,8 @@
#include "metrics.h"
#include "lang.h"
#include "graphics_interface.h"
#include "game_constants.h"
#include "game_util.h"
#include "leak_dumper.h"
using namespace std;
@@ -35,7 +36,9 @@ const int Logger::logLineCount= 15;
// ===================== PUBLIC ========================
Logger::Logger(){
fileName= "log.txt";
string logs_path = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey);
fileName= logs_path + "log.txt";
loadingTexture=NULL;
}

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@@ -235,7 +235,8 @@ string Game::findFactionLogoFile(const GameSettings *settings, Logger *logger,st
//printf("In [%s::%s Line: %d] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,__LINE__,settings->getFactionTypeName(i).c_str());
if(settings->getFactionTypeName(i) == formatString(GameConstants::OBSERVER_SLOTNAME)) {
const string factionLogo = "data/core/misc_textures/observer.jpg";
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
const string factionLogo = data_path + "data/core/misc_textures/observer.jpg";
//printf("In [%s::%s Line: %d] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,__LINE__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
@@ -249,7 +250,8 @@ string Game::findFactionLogoFile(const GameSettings *settings, Logger *logger,st
}
}
else if(settings->getFactionTypeName(i) == formatString(GameConstants::RANDOMFACTION_SLOTNAME)) {
const string factionLogo = "data/core/misc_textures/random.jpg";
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
const string factionLogo = data_path + "data/core/misc_textures/random.jpg";
//printf("In [%s::%s Line: %d] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,__LINE__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {

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@@ -107,6 +107,10 @@ public:
static const char *RANDOMFACTION_SLOTNAME;
static const char *playerTextureCacheLookupKey;
static const char *pathCacheLookupKey;
static const char *path_data_CacheLookupKey;
static const char *path_ini_CacheLookupKey;
static const char *path_logs_CacheLookupKey;
static const char *application_name;
};

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@@ -48,6 +48,15 @@ const char *GameConstants::RANDOMFACTION_SLOTNAME = "*Random*";
const char *GameConstants::playerTextureCacheLookupKey = "playerTextureCache";
const char *GameConstants::application_name = "MegaGlest";
const char *GameConstants::pathCacheLookupKey = "pathCache_";
const char *GameConstants::path_data_CacheLookupKey = "data";
const char *GameConstants::path_ini_CacheLookupKey = "ini";
const char *GameConstants::path_logs_CacheLookupKey = "logs";
const char *Config::glest_ini_filename = "glest.ini";
const char *Config::glestuser_ini_filename = "glestuser.ini";
// =====================================================
// class Config
// =====================================================
@@ -73,9 +82,9 @@ Config::Config(std::pair<ConfigType,ConfigType> type, std::pair<string,string> f
cfgType = type;
fileName = file;
if(getGameReadWritePath() != "") {
fileName.first = getGameReadWritePath() + fileName.first;
fileName.second = getGameReadWritePath() + fileName.second;
if(getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) != "") {
fileName.first = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName.first;
fileName.second = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName.second;
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile.first = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.first.c_str());
@@ -148,7 +157,7 @@ void Config::reload() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
std::pair<ConfigType,ConfigType> type = std::make_pair(cfgMainGame,cfgUserGame);
Config newconfig(type, std::make_pair("glest.ini","glestuser.ini"), std::make_pair(true,false));
Config newconfig(type, std::make_pair(glest_ini_filename,glestuser_ini_filename), std::make_pair(true,false));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@@ -382,46 +391,51 @@ string Config::toString(){
vector<string> Config::getPathListForType(PathType type, string scenarioDir) {
vector<string> pathList;
//#include "game_constants.h"
//#include "game_util.h"
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
string userData = getString("UserData_Root","");
if(userData != "") {
if(userData[userData.size()-1] != '/' && userData[userData.size()-1] != '\\') {
userData += '/';
}
userData=data_path+userData;
if(isdir(userData.c_str()) == false) {
createDirectoryPaths(userData);
}
}
if(scenarioDir != "") {
pathList.push_back(scenarioDir);
pathList.push_back(data_path+scenarioDir);
}
switch(type) {
case ptMaps:
pathList.push_back(GameConstants::folder_path_maps);
pathList.push_back(data_path+GameConstants::folder_path_maps);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_maps));
}
break;
case ptScenarios:
pathList.push_back(GameConstants::folder_path_scenarios);
pathList.push_back(data_path+GameConstants::folder_path_scenarios);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_scenarios));
}
break;
case ptTechs:
pathList.push_back(GameConstants::folder_path_techs);
pathList.push_back(data_path+GameConstants::folder_path_techs);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_techs));
}
break;
case ptTilesets:
pathList.push_back(GameConstants::folder_path_tilesets);
pathList.push_back(data_path+GameConstants::folder_path_tilesets);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_tilesets));
}
break;
case ptTutorials:
pathList.push_back(GameConstants::folder_path_tutorials);
pathList.push_back(data_path+GameConstants::folder_path_tutorials);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_tutorials));
}

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@@ -34,7 +34,6 @@ enum ConfigType {
cfgUserKeys
};
class Config {
private:
std::pair<Properties,Properties> properties;
@@ -44,6 +43,9 @@ private:
static map<ConfigType,Config> configList;
static const char *glest_ini_filename;
static const char *glestuser_ini_filename;
protected:
Config();
Config(std::pair<ConfigType,ConfigType> type, std::pair<string,string> file, std::pair<bool,bool> fileMustExist);
@@ -54,7 +56,7 @@ protected:
public:
static Config &getInstance(std::pair<ConfigType,ConfigType> type = std::make_pair(cfgMainGame,cfgUserGame) ,
std::pair<string,string> file = std::make_pair("glest.ini","glestuser.ini") ,
std::pair<string,string> file = std::make_pair(glest_ini_filename,glestuser_ini_filename) ,
std::pair<bool,bool> fileMustExist = std::make_pair(true,false) );
void save(const string &path="");
void reload();

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@@ -17,6 +17,8 @@
#include "config.h"
#include "util.h"
#include "platform_util.h"
#include "game_constants.h"
#include "game_util.h"
#include "leak_dumper.h"
using namespace Shared::Sound;
@@ -41,7 +43,9 @@ CoreData::~CoreData(){
}
void CoreData::load() {
const string dir="data/core";
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
const string dir = data_path + "data/core";
Logger::getInstance().add("Core data");
Renderer &renderer= Renderer::getInstance();
@@ -63,7 +67,7 @@ void CoreData::load(){
snowTexture->getPixmap()->load(dir+"/misc_textures/snow_particle.tga");
customTexture= renderer.newTexture2D(rsGlobal);
customTexture->getPixmap()->load("data/core/menu/textures/custom_texture.tga");
customTexture->getPixmap()->load(dir+"/menu/textures/custom_texture.tga");
logoTexture= renderer.newTexture2D(rsGlobal);
logoTexture->setMipmap(false);

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@@ -16,6 +16,8 @@
#include "logger.h"
#include "util.h"
#include "platform_util.h"
#include "game_constants.h"
#include "game_util.h"
#include "leak_dumper.h"
using namespace std;
@@ -36,7 +38,8 @@ Lang &Lang::getInstance(){
void Lang::loadStrings(const string &language){
this->language= language;
strings.clear();
strings.load("data/lang/"+language+".lng");
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
strings.load(data_path + "data/lang/"+language+".lng");
}
void Lang::loadScenarioStrings(const string &scenarioDir, const string &scenarioName){

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@@ -82,7 +82,10 @@ const char *GAME_ARGS[] = {
"--sdl-info",
"--lua-info",
"--validate-techtrees",
"--validate-factions"
"--validate-factions",
"--data-path",
"--ini-path",
"--log-path"
};
@@ -97,7 +100,10 @@ enum GAME_ARG_TYPE {
GAME_ARG_SDL_INFO,
GAME_ARG_LUA_INFO,
GAME_ARG_VALIDATE_TECHTREES,
GAME_ARG_VALIDATE_FACTIONS
GAME_ARG_VALIDATE_FACTIONS,
GAME_ARG_DATA_PATH,
GAME_ARG_INI_PATH,
GAME_ARG_LOG_PATH
};
string runtimeErrorMsg = "";
@@ -603,6 +609,12 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\t*NOTE: leaving the list empty is the same as running");
printf("\n \t\t%s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\texample: %s %s=tech,egypt",argv0,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n \t\texample: %s %s=/usr/local/game_data/",argv0,GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n \t\texample: %s %s=~/game_config/",argv0,GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n%s=x\t\t\tSets the game logs path to x",GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n \t\texample: %s %s=~/game_logs/",argv0,GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n\n");
}
@@ -683,6 +695,79 @@ int glestMain(int argc, char** argv) {
exceptionHandler.install( getCrashDumpFileName() );
try {
// Setup path cache for files and folders used in the game
std::map<string,string> &pathCache = CacheManager::getCachedItem< std::map<string,string> >(GameConstants::pathCacheLookupKey);
//GAME_ARG_DATA_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DATA_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_data_CacheLookupKey]=customPathValue;
printf("Using custom data path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
return -1;
}
}
//GAME_ARG_INI_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_INI_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_ini_CacheLookupKey]=customPathValue;
printf("Using custom ini path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
return -1;
}
}
//GAME_ARG_LOG_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LOG_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_logs_CacheLookupKey]=customPathValue;
printf("Using custom logs path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
return -1;
}
}
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
Config &config = Config::getInstance();
FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
@@ -699,33 +784,57 @@ int glestMain(int argc, char** argv) {
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled = config.getBool("DebugError","true");
string debugLogFile = config.getString("DebugLogFile","");
if(getGameReadWritePath() != "") {
debugLogFile = getGameReadWritePath() + debugLogFile;
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
debugLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLogFile;
}
string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch","");
if(debugWorldSynchLogFile == "") {
debugWorldSynchLogFile = debugLogFile;
}
else {
debugWorldSynchLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugWorldSynchLogFile;
}
string debugPerformanceLogFile = config.getString("DebugLogFilePerformance","");
if(debugPerformanceLogFile == "") {
debugPerformanceLogFile = debugLogFile;
}
else {
debugPerformanceLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugPerformanceLogFile;
}
string debugNetworkLogFile = config.getString("DebugLogFileNetwork","");
if(debugNetworkLogFile == "") {
debugNetworkLogFile = debugLogFile;
}
else {
debugNetworkLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugNetworkLogFile;
}
string debugUnitCommandsLogFile = config.getString("DebugLogFileUnitCommands","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
else {
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
}
string debugPathFinderLogFile = config.getString("DebugLogFilePathFinder","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
else {
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
}
string debugLUALogFile = config.getString("DebugLogFileLUA","");
if(debugLUALogFile == "") {
debugLUALogFile = debugLogFile;
}
else {
debugLUALogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLUALogFile;
}
string debugErrorLogFile = config.getString("DebugLogFileError","");
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile;
@@ -1053,10 +1162,11 @@ int glestMain(int argc, char** argv) {
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
}
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
// Cache Player textures - START
std::map<int,Texture2D *> &crcPlayerTextureCache = CacheManager::getCachedItem< std::map<int,Texture2D *> >(GameConstants::playerTextureCacheLookupKey);
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
string playerTexture = "data/core/faction_textures/faction" + intToStr(index) + ".tga";
string playerTexture = data_path + "data/core/faction_textures/faction" + intToStr(index) + ".tga";
if(fileExists(playerTexture) == true) {
Texture2D *texture = Renderer::getInstance().newTexture2D(rsGlobal);
texture->load(playerTexture);

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@@ -495,8 +495,8 @@ void Program::init(WindowGl *window, bool initSound, bool toggleFullScreen){
//log start
Logger &logger= Logger::getInstance();
string logFile = "glest.log";
if(getGameReadWritePath() != "") {
logFile = getGameReadWritePath() + logFile;
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
logFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + logFile;
}
logger.setFile(logFile);
logger.clear();

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@@ -200,10 +200,11 @@ MenuState::MenuState(Program *program, MainMenu *mainMenu, const string &stateNa
float configVolume = (config.getInt("SoundVolumeMusic") / 100.f);
CoreData::getInstance().getMenuMusic()->setVolume(configVolume);
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
//camera
XmlTree xmlTree;
xmlTree.load("data/core/menu/menu.xml");
xmlTree.load(data_path + "data/core/menu/menu.xml");
const XmlNode *menuNode= xmlTree.getRootNode();
const XmlNode *cameraNode= menuNode->getChild("camera");

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@@ -0,0 +1,182 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_background.h"
#include <ctime>
#include "renderer.h"
#include "core_data.h"
#include "config.h"
#include "xml_parser.h"
#include "util.h"
#include "game_constants.h"
#include "game_util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
using namespace Shared::Graphics;
namespace Glest{ namespace Game{
// =====================================================
// class MenuBackground
// =====================================================
MenuBackground::MenuBackground(){
Renderer &renderer= Renderer::getInstance();
//load data
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
XmlTree xmlTree;
xmlTree.load(data_path + "data/core/menu/menu.xml");
const XmlNode *menuNode= xmlTree.getRootNode();
//water
const XmlNode *waterNode= menuNode->getChild("water");
water= waterNode->getAttribute("value")->getBoolValue();
if(water){
waterHeight= waterNode->getAttribute("height")->getFloatValue();
//water texture
waterTexture= renderer.newTexture2D(rsMenu);
waterTexture->getPixmap()->init(4);
waterTexture->getPixmap()->load(data_path + "data/core/menu/textures/water.tga");
}
//fog
const XmlNode *fogNode= menuNode->getChild("fog");
fog= fogNode->getAttribute("value")->getBoolValue();
if(fog){
fogDensity= fogNode->getAttribute("density")->getFloatValue();
}
//rain
rain= menuNode->getChild("rain")->getAttribute("value")->getBoolValue();
if(rain){
RainParticleSystem *rps= new RainParticleSystem();
rps->setSpeed(12.f/GameConstants::updateFps);
rps->setEmissionRate(25);
rps->setWind(-90.f, 4.f/GameConstants::updateFps);
rps->setPos(Vec3f(0.f, 25.f, 0.f));
rps->setColor(Vec4f(1.f, 1.f, 1.f, 0.2f));
rps->setRadius(30.f);
renderer.manageParticleSystem(rps, rsMenu);
for(int i=0; i<raindropCount; ++i){
raindropStates[i]= random.randRange(0.f, 1.f);
raindropPos[i]= computeRaindropPos();
}
}
//camera
const XmlNode *cameraNode= menuNode->getChild("camera");
//position
const XmlNode *positionNode= cameraNode->getChild("start-position");
Vec3f startPosition;
startPosition.x= positionNode->getAttribute("x")->getFloatValue();
startPosition.y= positionNode->getAttribute("y")->getFloatValue();
startPosition.z= positionNode->getAttribute("z")->getFloatValue();
camera.setPosition(startPosition);
//rotation
const XmlNode *rotationNode= cameraNode->getChild("start-rotation");
Vec3f startRotation;
startRotation.x= rotationNode->getAttribute("x")->getFloatValue();
startRotation.y= rotationNode->getAttribute("y")->getFloatValue();
startRotation.z= rotationNode->getAttribute("z")->getFloatValue();
camera.setOrientation(Quaternion(EulerAngles(
degToRad(startRotation.x),
degToRad(startRotation.y),
degToRad(startRotation.z))));
//load main model
mainModel= renderer.newModel(rsMenu);
mainModel->load(data_path + "data/core/menu/main_model/menu_main.g3d");
//models
for(int i=0; i<5; ++i){
characterModels[i]= renderer.newModel(rsMenu);
characterModels[i]->load(data_path + "data/core/menu/about_models/character"+intToStr(i)+".g3d");
}
//about position
positionNode= cameraNode->getChild("about-position");
aboutPosition.x= positionNode->getAttribute("x")->getFloatValue();
aboutPosition.y= positionNode->getAttribute("y")->getFloatValue();
aboutPosition.z= positionNode->getAttribute("z")->getFloatValue();
rotationNode= cameraNode->getChild("about-rotation");
targetCamera= NULL;
t= 0.f;
fade= 0.f;
anim= 0.f;
}
void MenuBackground::setTargetCamera(const Camera *targetCamera){
this->targetCamera= targetCamera;
this->lastCamera= camera;
t= 0.f;
}
void MenuBackground::update(){
//rain drops
for(int i=0; i<raindropCount; ++i){
raindropStates[i]+= 1.f / GameConstants::updateFps;
if(raindropStates[i]>=1.f){
raindropStates[i]= 0.f;
raindropPos[i]= computeRaindropPos();
}
}
if(targetCamera!=NULL){
t+= ((0.01f+(1.f-t)/10.f)/20.f)*(60.f/GameConstants::updateFps);
//interpolate position
camera.setPosition(lastCamera.getPosition().lerp(t, targetCamera->getPosition()));
//interpolate orientation
Quaternion q= lastCamera.getOrientation().lerp(t, targetCamera->getOrientation());
camera.setOrientation(q);
if(t>=1.f){
targetCamera= NULL;
t= 0.f;
}
}
//fade
if(fade<=1.f){
fade+= 0.6f/GameConstants::updateFps;
if(fade>1.f){
fade= 1.f;
}
}
//animation
anim+=(0.6f/GameConstants::updateFps)/5+random.randRange(0.f, (0.6f/GameConstants::updateFps)/5.f);
if(anim>1.f){
anim= 0.f;
}
}
Vec2f MenuBackground::computeRaindropPos(){
float f= static_cast<float>(meshSize);
return Vec2f(random.randRange(-f, f), random.randRange(-f, f));
}
}}//end namespace

View File

@@ -2116,8 +2116,8 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings) {
void MenuStateCustomGame::saveGameSettingsToFile(std::string fileName) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
if(getGameReadWritePath() != "") {
fileName = getGameReadWritePath() + fileName;
if(getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) != "") {
fileName = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
@@ -2174,8 +2174,8 @@ GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName)
GameSettings gameSettings;
if(getGameReadWritePath() != "") {
fileName = getGameReadWritePath() + fileName;
if(getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) != "") {
fileName = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());

View File

@@ -54,8 +54,8 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool
networkManager.init(nrClient);
serversSavedFile = serverFileName;
if(getGameReadWritePath() != "") {
serversSavedFile = getGameReadWritePath() + serversSavedFile;
if(getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) != "") {
serversSavedFile = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + serversSavedFile;
}
servers.load(serversSavedFile);

View File

@@ -123,7 +123,9 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu):
listBoxLang.registerGraphicComponent(containerName,"listBoxLang");
listBoxLang.init(leftColumnStart, leftline, 170);
vector<string> langResults;
findAll("data/lang/*.lng", langResults, true);
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
findAll(data_path + "data/lang/*.lng", langResults, true);
if(langResults.empty()){
throw runtime_error("There is no lang file");
}

View File

@@ -80,7 +80,8 @@ void Faction::init(
}
texture= Renderer::getInstance().newTexture2D(rsGame);
texture->load("data/core/faction_textures/faction"+intToStr(startLocationIndex)+".tga");
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
texture->load(data_path + "data/core/faction_textures/faction"+intToStr(startLocationIndex)+".tga");
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}

View File

@@ -1357,8 +1357,8 @@ int World::getNextUnitId(Faction *faction) {
std::string World::DumpWorldToLog(bool consoleBasicInfoOnly) const {
string debugWorldLogFile = Config::getInstance().getString("DebugWorldLogFile","debugWorld.log");
if(getGameReadWritePath() != "") {
debugWorldLogFile = getGameReadWritePath() + debugWorldLogFile;
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
debugWorldLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugWorldLogFile;
}
if(consoleBasicInfoOnly == true) {

View File

@@ -73,8 +73,8 @@ Profiler::~Profiler(){
rootSection->stop();
string profileLog = "profiler.log";
if(getGameReadWritePath() != "") {
profileLog = getGameReadWritePath() + profileLog;
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
profileLog = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + profileLog;
}
FILE *f= fopen(profileLog.c_str(), "w");
if(f==NULL)