mirror of
https://github.com/glest/glest-source.git
synced 2025-08-08 17:36:30 +02:00
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
This commit is contained in:
@@ -124,6 +124,7 @@ private:
|
||||
int refAlt;
|
||||
|
||||
bool fileLoaded;
|
||||
string mapFileLoaded;
|
||||
|
||||
public:
|
||||
MapPreview();
|
||||
@@ -186,6 +187,7 @@ public:
|
||||
void applyNewHeight(float newHeight, int x, int y, int strenght);
|
||||
|
||||
bool hasFileLoaded() const {return fileLoaded;}
|
||||
string getMapFileLoaded() const { return mapFileLoaded; }
|
||||
};
|
||||
|
||||
}}// end namespace
|
||||
|
Reference in New Issue
Block a user