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https://github.com/glest/glest-source.git
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- added some code for possible future use to improve pathfinder (not for this release) so disabled right now
This commit is contained in:
parent
88a81a6993
commit
06fb3decda
@ -39,7 +39,9 @@ namespace Glest{ namespace Game{
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const int PathFinder::maxFreeSearchRadius = 10;
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//const int PathFinder::pathFindNodesMax= 400;
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int PathFinder::pathFindNodesMax = 400;
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int PathFinder::pathFindNodesAbsoluteMax = 1200;
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int PathFinder::pathFindNodesMax = 300;
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const int PathFinder::pathFindRefresh = 10;
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const int PathFinder::pathFindBailoutRadius = 20;
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@ -64,7 +66,7 @@ void PathFinder::init(const Map *map) {
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PathFinder::pathFindNodesMax = Config::getInstance().getInt("MaxPathfinderNodeCount",intToStr(PathFinder::pathFindNodesMax).c_str());
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for(int i = 0; i < GameConstants::maxPlayers; ++i) {
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factions[i].nodePool.resize(pathFindNodesMax);
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factions[i].nodePool.resize(pathFindNodesAbsoluteMax);
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factions[i].useMaxNodeCount = PathFinder::pathFindNodesMax;
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}
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this->map= map;
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@ -168,7 +170,18 @@ TravelState PathFinder::findPath(Unit *unit, const Vec2i &finalPos, bool *wasStu
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TravelState ts = tsImpossible;
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//route cache miss
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ts = aStar(unit, finalPos, false, frameIndex);
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int maxNodeCount=-1;
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if(unit->getUsePathfinderExtendedMaxNodes() == true) {
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const bool showConsoleDebugInfo = Config::getInstance().getBool("EnablePathfinderDistanceOutput","false");
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if(showConsoleDebugInfo || SystemFlags::VERBOSE_MODE_ENABLED) {
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printf("\n\n\n\n### Continued call to AStar with LARGE maxnodes for unit [%d - %s]\n\n",unit->getId(),unit->getFullName().c_str());
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}
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maxNodeCount= PathFinder::pathFindNodesAbsoluteMax;
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}
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ts = aStar(unit, finalPos, false, frameIndex, maxNodeCount);
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//post actions
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switch(ts) {
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@ -196,46 +209,106 @@ TravelState PathFinder::findPath(Unit *unit, const Vec2i &finalPos, bool *wasStu
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bool useBailoutRadius = Config::getInstance().getBool("EnableBailoutPathfinding","true");
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if(useBailoutRadius == true) {
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int tryRadius = factions[unit->getFactionIndex()].random.randRange(0,1);
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// Try to bail out up to PathFinder::pathFindBailoutRadius cells away
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if(tryRadius > 0) {
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for(int bailoutX = -PathFinder::pathFindBailoutRadius; bailoutX <= PathFinder::pathFindBailoutRadius && ts == tsBlocked; ++bailoutX) {
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for(int bailoutY = -PathFinder::pathFindBailoutRadius; bailoutY <= PathFinder::pathFindBailoutRadius && ts == tsBlocked; ++bailoutY) {
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const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
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bool canUnitMove = map->canMove(unit, unit->getPos(), newFinalPos);
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//!!!
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bool unitImmediatelyBlocked = false;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true && frameIndex < 0) {
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char szBuf[4096]="";
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sprintf(szBuf,"[attempting to BAIL OUT] finalPos [%s] newFinalPos [%s] ts [%d] canUnitMove [%d]",
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finalPos.getString().c_str(),newFinalPos.getString().c_str(),ts,canUnitMove);
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unit->logSynchData(__FILE__,__LINE__,szBuf);
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}
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if(canUnitMove) {
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//printf("$$$$ Unit BAILOUT(1) ASTAR ATTEMPT for [%d - %s] newFinalPos = [%s]\n",unit->getId(),unit->getFullName().c_str(),newFinalPos.getString().c_str());
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ts= aStar(unit, newFinalPos, true, frameIndex);
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// First check if unit currently blocked all around them, if so don't try to pathfind
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const bool showConsoleDebugInfo = Config::getInstance().getBool("EnablePathfinderDistanceOutput","false");
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const Vec2i unitPos = unit->getPos();
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int failureCount = 0;
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int cellCount = 0;
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for(int i = -1; i <= 1; ++i) {
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for(int j = -1; j <= 1; ++j) {
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Vec2i pos = unitPos + Vec2i(i, j);
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if(pos != unitPos) {
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bool canUnitMoveToCell = map->aproxCanMove(unit, unitPos, pos);
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if(canUnitMoveToCell == false) {
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failureCount++;
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}
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cellCount++;
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}
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}
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}
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else {
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for(int bailoutX = PathFinder::pathFindBailoutRadius; bailoutX >= -PathFinder::pathFindBailoutRadius && ts == tsBlocked; --bailoutX) {
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for(int bailoutY = PathFinder::pathFindBailoutRadius; bailoutY >= -PathFinder::pathFindBailoutRadius && ts == tsBlocked; --bailoutY) {
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const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
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bool canUnitMove = map->canMove(unit, unit->getPos(), newFinalPos);
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unitImmediatelyBlocked = (failureCount == cellCount);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true && frameIndex < 0) {
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char szBuf[4096]="";
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sprintf(szBuf,"[attempting to BAIL OUT] finalPos [%s] newFinalPos [%s] ts [%d] canUnitMove [%d]",
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finalPos.getString().c_str(),newFinalPos.getString().c_str(),ts,canUnitMove);
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unit->logSynchData(__FILE__,__LINE__,szBuf);
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//if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] **Check if dest blocked, distance for unit [%d - %s] from [%s] to [%s] is %.2f took msecs: %lld unitImmediatelyBlocked = %d, failureCount = %d\n",__FILE__,__FUNCTION__,__LINE__,unit->getId(),unit->getFullName().c_str(), unitPos.getString().c_str(), finalPos.getString().c_str(), dist,(long long int)chrono.getMillis(),unitImmediatelyBlocked,failureCount);
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if(showConsoleDebugInfo && unitImmediatelyBlocked) {
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printf("**Check if src blocked [%d], unit [%d - %s] from [%s] to [%s] unitImmediatelyBlocked = %d, failureCount = %d [%d]\n",
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unitImmediatelyBlocked, unit->getId(),unit->getFullName().c_str(), unitPos.getString().c_str(), finalPos.getString().c_str(), unitImmediatelyBlocked,failureCount,cellCount);
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}
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// if(unitImmediatelyBlocked == false) {
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// // First check if final destination blocked
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// failureCount = 0;
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// cellCount = 0;
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//
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// for(int i = -1; i <= 1; ++i) {
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// for(int j = -1; j <= 1; ++j) {
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// Vec2i pos = finalPos + Vec2i(i, j);
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// if(pos != finalPos) {
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// bool canUnitMoveToCell = map->aproxCanMove(unit, pos, finalPos);
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// if(canUnitMoveToCell == false) {
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// failureCount++;
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// }
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// cellCount++;
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// }
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// }
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// }
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// unitImmediatelyBlocked = (failureCount == cellCount);
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//
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// if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] **Check if dest blocked, distance for unit [%d - %s] from [%s] to [%s] is %.2f took msecs: %lld unitImmediatelyBlocked = %d, failureCount = %d\n",__FILE__,__FUNCTION__,__LINE__,unit->getId(),unit->getFullName().c_str(), unitPos.getString().c_str(), finalPos.getString().c_str(), dist,(long long int)chrono.getMillis(),unitImmediatelyBlocked,failureCount);
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// if(showConsoleDebugInfo && nodeLimitReached) {
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// printf("**Check if dest blocked [%d - %d], unit [%d - %s] from [%s] to [%s] distance %.2f took msecs: %lld unitImmediatelyBlocked = %d, failureCount = %d [%d]\n",
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// nodeLimitReached, inBailout, unit->getId(),unit->getFullName().c_str(), unitPos.getString().c_str(), finalPos.getString().c_str(), dist,(long long int)chrono.getMillis(),unitImmediatelyBlocked,failureCount,cellCount);
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// }
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// }
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//
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//!!!
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if(unitImmediatelyBlocked == false) {
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int tryRadius = factions[unit->getFactionIndex()].random.randRange(0,1);
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// Try to bail out up to PathFinder::pathFindBailoutRadius cells away
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if(tryRadius > 0) {
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for(int bailoutX = -PathFinder::pathFindBailoutRadius; bailoutX <= PathFinder::pathFindBailoutRadius && ts == tsBlocked; ++bailoutX) {
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for(int bailoutY = -PathFinder::pathFindBailoutRadius; bailoutY <= PathFinder::pathFindBailoutRadius && ts == tsBlocked; ++bailoutY) {
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const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
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bool canUnitMove = map->canMove(unit, unit->getPos(), newFinalPos);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true && frameIndex < 0) {
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char szBuf[4096]="";
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sprintf(szBuf,"[attempting to BAIL OUT] finalPos [%s] newFinalPos [%s] ts [%d] canUnitMove [%d]",
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finalPos.getString().c_str(),newFinalPos.getString().c_str(),ts,canUnitMove);
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unit->logSynchData(__FILE__,__LINE__,szBuf);
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}
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if(canUnitMove) {
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//printf("$$$$ Unit BAILOUT(1) ASTAR ATTEMPT for [%d - %s] newFinalPos = [%s]\n",unit->getId(),unit->getFullName().c_str(),newFinalPos.getString().c_str());
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ts= aStar(unit, newFinalPos, true, frameIndex);
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}
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}
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}
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}
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else {
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for(int bailoutX = PathFinder::pathFindBailoutRadius; bailoutX >= -PathFinder::pathFindBailoutRadius && ts == tsBlocked; --bailoutX) {
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for(int bailoutY = PathFinder::pathFindBailoutRadius; bailoutY >= -PathFinder::pathFindBailoutRadius && ts == tsBlocked; --bailoutY) {
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const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
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bool canUnitMove = map->canMove(unit, unit->getPos(), newFinalPos);
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if(canUnitMove) {
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//printf("$$$$ Unit BAILOUT(1) ASTAR ATTEMPT for [%d - %s] newFinalPos = [%s]\n",unit->getId(),unit->getFullName().c_str(),newFinalPos.getString().c_str());
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ts= aStar(unit, newFinalPos, true, frameIndex);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true && frameIndex < 0) {
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char szBuf[4096]="";
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sprintf(szBuf,"[attempting to BAIL OUT] finalPos [%s] newFinalPos [%s] ts [%d] canUnitMove [%d]",
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finalPos.getString().c_str(),newFinalPos.getString().c_str(),ts,canUnitMove);
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unit->logSynchData(__FILE__,__LINE__,szBuf);
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}
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if(canUnitMove) {
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//printf("$$$$ Unit BAILOUT(1) ASTAR ATTEMPT for [%d - %s] newFinalPos = [%s]\n",unit->getId(),unit->getFullName().c_str(),newFinalPos.getString().c_str());
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ts= aStar(unit, newFinalPos, true, frameIndex);
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}
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}
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}
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}
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@ -308,13 +381,13 @@ TravelState PathFinder::findPath(Unit *unit, const Vec2i &finalPos, bool *wasStu
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// ==================== PRIVATE ====================
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bool PathFinder::processNode(Unit *unit, Node *node,const Vec2i finalPos, int i, int j, bool &nodeLimitReached) {
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bool PathFinder::processNode(Unit *unit, Node *node,const Vec2i finalPos, int i, int j, bool &nodeLimitReached,int maxNodeCount) {
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bool result = false;
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Vec2i sucPos= node->pos + Vec2i(i, j);
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bool canUnitMoveToCell = map->aproxCanMove(unit, node->pos, sucPos);
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if(canUnitMoveToCell == true && openPos(sucPos, factions[unit->getFactionIndex()]) == false) {
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//if node is not open and canMove then generate another node
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Node *sucNode= newNode(factions[unit->getFactionIndex()]);
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Node *sucNode= newNode(factions[unit->getFactionIndex()],maxNodeCount);
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if(sucNode != NULL) {
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sucNode->pos= sucPos;
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sucNode->heuristic= heuristic(sucNode->pos, finalPos);
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@ -338,7 +411,7 @@ bool PathFinder::processNode(Unit *unit, Node *node,const Vec2i finalPos, int i,
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//route a unit using A* algorithm
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TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout,
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int frameIndex) {
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int frameIndex, int maxNodeCount) {
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Chrono chrono;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
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@ -350,6 +423,9 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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const bool showConsoleDebugInfo = Config::getInstance().getBool("EnablePathfinderDistanceOutput","false");
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const bool tryLastPathCache = Config::getInstance().getBool("EnablePathfinderCache","false");
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if(maxNodeCount < 0) {
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maxNodeCount = factions[unit->getFactionIndex()].useMaxNodeCount;
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}
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UnitPathInterface *path= unit->getPath();
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factions[unit->getFactionIndex()].nodePoolCount= 0;
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@ -404,6 +480,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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basicPathFinder->addToLastPathCache(nodePos);
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}
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}
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unit->setUsePathfinderExtendedMaxNodes(false);
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return factions[unit->getFactionIndex()].precachedTravelState[unit->getId()];
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}
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else {
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@ -412,6 +489,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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}
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else if(factions[unit->getFactionIndex()].precachedTravelState[unit->getId()] == tsBlocked) {
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path->incBlockCount();
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unit->setUsePathfinderExtendedMaxNodes(false);
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return factions[unit->getFactionIndex()].precachedTravelState[unit->getId()];
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}
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}
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@ -498,6 +576,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 4) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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unit->setUsePathfinderExtendedMaxNodes(false);
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return ts;
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}
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else if(j - i > pathFindRefresh) {
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@ -552,6 +631,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 4) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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unit->setUsePathfinderExtendedMaxNodes(false);
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return ts;
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}
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}
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@ -569,7 +649,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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//path find algorithm
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//a) push starting pos into openNodes
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Node *firstNode= newNode(factions[unit->getFactionIndex()]);
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Node *firstNode= newNode(factions[unit->getFactionIndex()],maxNodeCount);
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assert(firstNode != NULL);
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if(firstNode == NULL) {
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throw runtime_error("firstNode == NULL");
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@ -651,81 +731,99 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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// START
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// Do the a-star base pathfind work if required
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int whileLoopCount = 0;
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while(nodeLimitReached == false) {
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whileLoopCount++;
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//b1) is open nodes is empty => failed to find the path
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if(factions[unit->getFactionIndex()].openNodesList.empty() == true) {
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//printf("$$$$ Path for Unit [%d - %s] inBailout = %d BLOCKED\n",unit->getId(),unit->getFullName().c_str(),inBailout);
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pathFound= false;
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break;
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}
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if(nodeLimitReached == false) {
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while(nodeLimitReached == false) {
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whileLoopCount++;
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//b2) get the minimum heuristic node
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//Nodes::iterator it = minHeuristic();
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node = minHeuristicFastLookup(factions[unit->getFactionIndex()]);
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//b1) is open nodes is empty => failed to find the path
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if(factions[unit->getFactionIndex()].openNodesList.empty() == true) {
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//printf("$$$$ Path for Unit [%d - %s] inBailout = %d BLOCKED\n",unit->getId(),unit->getFullName().c_str(),inBailout);
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pathFound= false;
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break;
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}
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//b3) if minHeuristic is the finalNode, or the path is no more explored => path was found
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if(node->pos == finalPos || node->exploredCell == false) {
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pathFound= true;
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break;
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}
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//b2) get the minimum heuristic node
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//Nodes::iterator it = minHeuristic();
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node = minHeuristicFastLookup(factions[unit->getFactionIndex()]);
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//printf("$$$$ Path for Unit [%d - %s] node [%s] whileLoopCount = %d nodePoolCount = %d inBailout = %d\n",unit->getId(),unit->getFullName().c_str(), node->pos.getString().c_str(), whileLoopCount,factions[unit->getFactionIndex()].nodePoolCount,inBailout);
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//b3) if minHeuristic is the finalNode, or the path is no more explored => path was found
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if(node->pos == finalPos || node->exploredCell == false) {
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pathFound= true;
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break;
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}
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//b4) move this node from closedNodes to openNodes
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//add all succesors that are not in closedNodes or openNodes to openNodes
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if(factions[unit->getFactionIndex()].closedNodesList.find(node->heuristic) == factions[unit->getFactionIndex()].closedNodesList.end()) {
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factions[unit->getFactionIndex()].closedNodesList[node->heuristic].clear();
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}
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factions[unit->getFactionIndex()].closedNodesList[node->heuristic].push_back(node);
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factions[unit->getFactionIndex()].openPosList[node->pos] = true;
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//printf("$$$$ Path for Unit [%d - %s] node [%s] whileLoopCount = %d nodePoolCount = %d inBailout = %d\n",unit->getId(),unit->getFullName().c_str(), node->pos.getString().c_str(), whileLoopCount,factions[unit->getFactionIndex()].nodePoolCount,inBailout);
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int failureCount = 0;
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int cellCount = 0;
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//b4) move this node from closedNodes to openNodes
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//add all succesors that are not in closedNodes or openNodes to openNodes
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if(factions[unit->getFactionIndex()].closedNodesList.find(node->heuristic) == factions[unit->getFactionIndex()].closedNodesList.end()) {
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factions[unit->getFactionIndex()].closedNodesList[node->heuristic].clear();
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}
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factions[unit->getFactionIndex()].closedNodesList[node->heuristic].push_back(node);
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factions[unit->getFactionIndex()].openPosList[node->pos] = true;
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int tryDirection = factions[unit->getFactionIndex()].random.randRange(0,3);
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if(tryDirection == 3) {
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for(int i = 1; i >= -1 && nodeLimitReached == false; --i) {
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for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
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if(processNode(unit, node, finalPos, i, j, nodeLimitReached) == false) {
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failureCount++;
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int failureCount = 0;
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int cellCount = 0;
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int tryDirection = factions[unit->getFactionIndex()].random.randRange(0,3);
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if(tryDirection == 3) {
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for(int i = 1; i >= -1 && nodeLimitReached == false; --i) {
|
||||
for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
|
||||
if(processNode(unit, node, finalPos, i, j, nodeLimitReached, maxNodeCount) == false) {
|
||||
failureCount++;
|
||||
}
|
||||
cellCount++;
|
||||
}
|
||||
cellCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(tryDirection == 2) {
|
||||
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
|
||||
for(int j = 1; j >= -1 && nodeLimitReached == false; --j) {
|
||||
if(processNode(unit, node, finalPos, i, j, nodeLimitReached) == false) {
|
||||
failureCount++;
|
||||
else if(tryDirection == 2) {
|
||||
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
|
||||
for(int j = 1; j >= -1 && nodeLimitReached == false; --j) {
|
||||
if(processNode(unit, node, finalPos, i, j, nodeLimitReached, maxNodeCount) == false) {
|
||||
failureCount++;
|
||||
}
|
||||
cellCount++;
|
||||
}
|
||||
cellCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(tryDirection == 1) {
|
||||
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
|
||||
for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
|
||||
if(processNode(unit, node, finalPos, i, j, nodeLimitReached) == false) {
|
||||
failureCount++;
|
||||
else if(tryDirection == 1) {
|
||||
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
|
||||
for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
|
||||
if(processNode(unit, node, finalPos, i, j, nodeLimitReached, maxNodeCount) == false) {
|
||||
failureCount++;
|
||||
}
|
||||
cellCount++;
|
||||
}
|
||||
cellCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(int i = 1; i >= -1 && nodeLimitReached == false; --i) {
|
||||
for(int j = 1; j >= -1 && nodeLimitReached == false; --j) {
|
||||
if(processNode(unit, node, finalPos, i, j, nodeLimitReached) == false) {
|
||||
failureCount++;
|
||||
else {
|
||||
for(int i = 1; i >= -1 && nodeLimitReached == false; --i) {
|
||||
for(int j = 1; j >= -1 && nodeLimitReached == false; --j) {
|
||||
if(processNode(unit, node, finalPos, i, j, nodeLimitReached, maxNodeCount) == false) {
|
||||
failureCount++;
|
||||
}
|
||||
cellCount++;
|
||||
}
|
||||
cellCount++;
|
||||
}
|
||||
}
|
||||
} //while
|
||||
|
||||
// Now see if the unit is eligble for pathfind max nodes boost?
|
||||
if(nodeLimitReached == true && maxNodeCount != pathFindNodesAbsoluteMax) {
|
||||
if(unit->isLastPathfindFailedFrameWithinCurrentFrameTolerance() == true) {
|
||||
if(frameIndex < 0) {
|
||||
unit->setLastPathfindFailedFrameToCurrentFrame();
|
||||
unit->setLastPathfindFailedPos(finalPos);
|
||||
}
|
||||
|
||||
if(showConsoleDebugInfo || SystemFlags::VERBOSE_MODE_ENABLED) {
|
||||
printf("\n\n\n\n$$$ Calling AStar with LARGE maxnodes for unit [%d - %s]\n\n",unit->getId(),unit->getFullName().c_str());
|
||||
}
|
||||
|
||||
return aStar(unit, targetPos, false, frameIndex, pathFindNodesAbsoluteMax);
|
||||
}
|
||||
}
|
||||
} //while
|
||||
}
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld nodeLimitReached = %d whileLoopCount = %d nodePoolCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),nodeLimitReached,whileLoopCount,factions[unit->getFactionIndex()].nodePoolCount);
|
||||
if(showConsoleDebugInfo && chrono.getMillis() > 2) {
|
||||
@ -764,6 +862,10 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
|
||||
unit->setCurrentUnitTitle(szBuf);
|
||||
}
|
||||
|
||||
if(frameIndex < 0) {
|
||||
unit->setUsePathfinderExtendedMaxNodes(false);
|
||||
}
|
||||
|
||||
ts= tsBlocked;
|
||||
if(frameIndex < 0) {
|
||||
path->incBlockCount();
|
||||
@ -791,6 +893,15 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 4) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
if(frameIndex < 0) {
|
||||
if(maxNodeCount == pathFindNodesAbsoluteMax) {
|
||||
unit->setUsePathfinderExtendedMaxNodes(true);
|
||||
}
|
||||
else {
|
||||
unit->setUsePathfinderExtendedMaxNodes(false);
|
||||
}
|
||||
}
|
||||
|
||||
//store path
|
||||
if(frameIndex < 0) {
|
||||
path->clear();
|
||||
@ -875,9 +986,10 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
|
||||
return ts;
|
||||
}
|
||||
|
||||
PathFinder::Node *PathFinder::newNode(FactionState &faction) {
|
||||
PathFinder::Node *PathFinder::newNode(FactionState &faction, int maxNodeCount) {
|
||||
if( faction.nodePoolCount < faction.nodePool.size() &&
|
||||
faction.nodePoolCount < faction.useMaxNodeCount) {
|
||||
//faction.nodePoolCount < faction.useMaxNodeCount) {
|
||||
faction.nodePoolCount < maxNodeCount) {
|
||||
Node *node= &(faction.nodePool[faction.nodePoolCount]);
|
||||
node->clear();
|
||||
faction.nodePoolCount++;
|
||||
|
@ -90,6 +90,7 @@ public:
|
||||
private:
|
||||
|
||||
static int pathFindNodesMax;
|
||||
static int pathFindNodesAbsoluteMax;
|
||||
|
||||
FactionStateList factions;
|
||||
const Map *map;
|
||||
@ -104,15 +105,15 @@ public:
|
||||
void removeUnitPrecache(Unit *unit);
|
||||
|
||||
private:
|
||||
TravelState aStar(Unit *unit, const Vec2i &finalPos, bool inBailout, int frameIndex);
|
||||
Node *newNode(FactionState &faction);
|
||||
TravelState aStar(Unit *unit, const Vec2i &finalPos, bool inBailout, int frameIndex, int maxNodeCount=-1);
|
||||
Node *newNode(FactionState &faction,int maxNodeCount);
|
||||
Vec2i computeNearestFreePos(const Unit *unit, const Vec2i &targetPos);
|
||||
float heuristic(const Vec2i &pos, const Vec2i &finalPos);
|
||||
bool openPos(const Vec2i &sucPos,FactionState &faction);
|
||||
|
||||
Node * minHeuristicFastLookup(FactionState &faction);
|
||||
|
||||
bool processNode(Unit *unit, Node *node,const Vec2i finalPos, int i, int j, bool &nodeLimitReached);
|
||||
bool processNode(Unit *unit, Node *node,const Vec2i finalPos, int i, int j, bool &nodeLimitReached, int maxNodeCount);
|
||||
void processNearestFreePos(const Vec2i &finalPos, int i, int j, int size, Field field, int teamIndex,Vec2i unitPos, Vec2i &nearestPos, float &nearestDist);
|
||||
};
|
||||
|
||||
|
@ -199,6 +199,10 @@ Unit::Unit(int id, UnitPathInterface *unitpath, const Vec2i &pos, const UnitType
|
||||
modelFacing = CardinalDir::NORTH;
|
||||
lastStuckFrame = 0;
|
||||
lastStuckPos = Vec2i(0,0);
|
||||
lastPathfindFailedFrame = 0;
|
||||
lastPathfindFailedPos = Vec2i(0,0);
|
||||
usePathfinderExtendedMaxNodes = false;
|
||||
|
||||
RandomGen random;
|
||||
|
||||
if(map->isInside(pos) == false || map->isInsideSurface(map->toSurfCoords(pos)) == false) {
|
||||
@ -2076,12 +2080,27 @@ void Unit::setLastHarvestResourceTarget(const Vec2i *pos) {
|
||||
// currentTargetPathTaken.second.push_back(cell);
|
||||
//}
|
||||
|
||||
void Unit::setLastPathfindFailedFrameToCurrentFrame() {
|
||||
lastPathfindFailedFrame = getFrameCount();
|
||||
}
|
||||
|
||||
bool Unit::isLastPathfindFailedFrameWithinCurrentFrameTolerance() const {
|
||||
static const bool enablePathfinderEnlargeMaxNodes = Config::getInstance().getBool("EnablePathfinderEnlargeMaxNodes","false");
|
||||
bool result = !enablePathfinderEnlargeMaxNodes;
|
||||
if(enablePathfinderEnlargeMaxNodes) {
|
||||
const int MIN_FRAME_ELAPSED_RETRY = 960;
|
||||
result = (getFrameCount() - lastPathfindFailedFrame >= MIN_FRAME_ELAPSED_RETRY);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Unit::setLastStuckFrameToCurrentFrame() {
|
||||
lastStuckFrame = getFrameCount();
|
||||
}
|
||||
|
||||
bool Unit::isLastStuckFrameWithinCurrentFrameTolerance() const {
|
||||
bool result (getFrameCount() - lastStuckFrame <= 300);
|
||||
const int MIN_FRAME_ELAPSED_RETRY = 300;
|
||||
bool result (getFrameCount() - lastStuckFrame <= MIN_FRAME_ELAPSED_RETRY);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -335,6 +335,10 @@ private:
|
||||
uint32 lastStuckFrame;
|
||||
Vec2i lastStuckPos;
|
||||
|
||||
uint32 lastPathfindFailedFrame;
|
||||
Vec2i lastPathfindFailedPos;
|
||||
bool usePathfinderExtendedMaxNodes;
|
||||
|
||||
public:
|
||||
Unit(int id, UnitPathInterface *path, const Vec2i &pos, const UnitType *type, Faction *faction, Map *map, CardinalDir placeFacing);
|
||||
~Unit();
|
||||
@ -507,6 +511,17 @@ public:
|
||||
Vec2i getLastStuckPos() const { return lastStuckPos; }
|
||||
void setLastStuckPos(Vec2i pos) { lastStuckPos = pos; }
|
||||
|
||||
bool isLastPathfindFailedFrameWithinCurrentFrameTolerance() const;
|
||||
uint32 getLastPathfindFailedFrame() const { return lastPathfindFailedFrame; }
|
||||
void setLastPathfindFailedFrame(uint32 value) { lastPathfindFailedFrame = value; }
|
||||
void setLastPathfindFailedFrameToCurrentFrame();
|
||||
|
||||
Vec2i getLastPathfindFailedPos() const { return lastPathfindFailedPos; }
|
||||
void setLastPathfindFailedPos(Vec2i pos) { lastPathfindFailedPos = pos; }
|
||||
|
||||
bool getUsePathfinderExtendedMaxNodes() const { return usePathfinderExtendedMaxNodes; }
|
||||
void setUsePathfinderExtendedMaxNodes(bool value) { usePathfinderExtendedMaxNodes = value; }
|
||||
|
||||
private:
|
||||
float computeHeight(const Vec2i &pos) const;
|
||||
void updateTarget();
|
||||
|
Loading…
x
Reference in New Issue
Block a user