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cannot fade when transitioning scenarios until we change how sound files are used.
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@ -1272,7 +1272,7 @@ void Game::update() {
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//sounds
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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soundRenderer.stopAllSounds(fadeMusicMilliseconds);
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soundRenderer.stopAllSounds();
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soundRenderer= SoundRenderer::getInstance();
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Tileset *tileset= world.getTileset();
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