From 0a2bbbd3ad79febbcce6376d06f88ed414d0638c Mon Sep 17 00:00:00 2001 From: MathuSum Mut Date: Sat, 5 May 2018 15:42:04 +0200 Subject: [PATCH] Updated Windows Readme --- mk/windows/README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/mk/windows/README.md b/mk/windows/README.md index f2ea2d79b..147fbf13a 100644 --- a/mk/windows/README.md +++ b/mk/windows/README.md @@ -35,18 +35,19 @@ To be able to run ZetaGlest from within Visual Studio using the debugger, you ne Do this also for `g3d_viewer` and `map_editor`. Configuration in Visual Studio **must be left as `Release`**, and it must match the project architecture as otherwise it won't compile. The settings involved are the following: + ![VS Image](https://i.imgur.com/UFURP4x.png) -Although the configuration *must be set as `Release`*, one can still use debugging options by making the following changes in the project properties: +Although the configuration *must be set as `Release`*, one can still use debugging options by making the following changes in the project properties. -Manually emulate `Debug`: +To manually emulate `Debug`: Inline Function Expansion: Disabled Enable Intrinsic Functions: No Favor Size Or Speed: Neither Preprocessor: DEBUG instead of NDEBUG -Manually Emulate `Release`: +To manually emulate `Release`: Inline Function Expansion: Any Suitable Enable Intrinsic Functions: Yes