- attempt #1 to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect

This commit is contained in:
Mark Vejvoda
2011-09-01 21:54:31 +00:00
parent 4a5a7f010d
commit 0a2c929fea
5 changed files with 275 additions and 88 deletions

View File

@@ -368,6 +368,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
controlItems.push_back(lang.get("CpuUltra"));
controlItems.push_back(lang.get("CpuMega"));
controlItems.push_back(lang.get("Network"));
controlItems.push_back(lang.get("NetworkUnassigned"));
controlItems.push_back(lang.get("Human"));
for(int i=0; i<45; ++i){
@@ -749,7 +750,9 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
}
if((listBoxControls[i].getSelectedItemIndex() == ctNetwork) && (labelNetStatus[i].getText()
== GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME)){
if(grabSlotButton[i].mouseClick(x, y)){
if(grabSlotButton[i].mouseClick(x, y)) {
//printf("Send slot switch request for slot = %d, myCurrentIndex = %d\n",i,myCurrentIndex);
soundRenderer.playFx(coreData.getClickSoundA());
clientInterface->setGameSettingsReceived(false);
settingsReceivedFromServer= false;
@@ -922,6 +925,17 @@ void MenuStateConnectedGame::render() {
renderer.renderListBox(&listBoxPlayerStatus);
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
if(listBoxControls[i].getSelectedItemIndex() == ctNetworkUnassigned) {
//printf("Player #%d [%s] control = %d\n",i,labelPlayerNames[i].getText().c_str(),listBoxControls[i].getSelectedItemIndex());
labelPlayers[i].setVisible(true);
labelPlayerNames[i].setVisible(true);
listBoxControls[i].setVisible(true);
listBoxFactions[i].setVisible(true);
listBoxTeams[i].setVisible(true);
labelNetStatus[i].setVisible(true);
}
if(listBoxControls[i].getSelectedItemIndex() != ctClosed) {
renderer.renderLabel(&labelPlayerStatus[i]);
}
@@ -957,13 +971,15 @@ void MenuStateConnectedGame::render() {
(labelNetStatus[i].getText() == GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME)) {
renderer.renderButton(&grabSlotButton[i]);
}
else if((listBoxControls[i].getSelectedItemIndex()==ctNetwork) ||
(listBoxControls[i].getSelectedItemIndex()==ctHuman)){
else if(listBoxControls[i].getSelectedItemIndex() == ctNetwork ||
listBoxControls[i].getSelectedItemIndex() == ctNetworkUnassigned ||
listBoxControls[i].getSelectedItemIndex() == ctHuman){
renderer.renderLabel(&labelNetStatus[i]);
}
if((listBoxControls[i].getSelectedItemIndex()==ctNetwork) ||
(listBoxControls[i].getSelectedItemIndex()==ctHuman)){
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork ||
listBoxControls[i].getSelectedItemIndex() == ctNetworkUnassigned ||
listBoxControls[i].getSelectedItemIndex() == ctHuman){
if(labelNetStatus[i].getText() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
renderer.renderLabel(&labelPlayerNames[i]);
}
@@ -1805,6 +1821,7 @@ void MenuStateConnectedGame::update() {
int slot = gameSettings->getStartLocationIndex(i);
if( gameSettings->getFactionControl(i) == ctNetwork ||
//gameSettings->getFactionControl(i) == ctNetworkUnassigned ||
gameSettings->getFactionControl(i) == ctHuman) {
switch(gameSettings->getNetworkPlayerStatuses(i)) {
case npst_BeRightBack:
@@ -1830,7 +1847,8 @@ void MenuStateConnectedGame::update() {
listBoxTeams[slot].setSelectedItemIndex(gameSettings->getTeam(i),errorOnMissingData);
//listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData);
listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false);
if(gameSettings->getFactionControl(i) == ctNetwork ){
if( gameSettings->getFactionControl(i) == ctNetwork) {
//gameSettings->getFactionControl(i) == ctNetworkUnassigned) {
labelNetStatus[slot].setText(gameSettings->getNetworkPlayerName(i));
if( gameSettings->getThisFactionIndex() != i &&
gameSettings->getNetworkPlayerName(i) != "" &&
@@ -1840,7 +1858,7 @@ void MenuStateConnectedGame::update() {
}
ControlType ct= gameSettings->getFactionControl(i);
if (ct == ctHuman || ct == ctNetwork || ct == ctClosed) {
if (ct == ctHuman || ct == ctNetwork || ct == ctNetworkUnassigned || ct == ctClosed) {
listBoxRMultiplier[slot].setEnabled(false);
listBoxRMultiplier[slot].setVisible(false);
} else {
@@ -1848,8 +1866,9 @@ void MenuStateConnectedGame::update() {
listBoxRMultiplier[slot].setVisible(true);
}
if(gameSettings->getFactionControl(i) == ctNetwork &&
gameSettings->getThisFactionIndex() == i){
if((gameSettings->getFactionControl(i) == ctNetwork ||
gameSettings->getFactionControl(i) == ctNetworkUnassigned) &&
gameSettings->getThisFactionIndex() == i) {
// set my current slot to ctHuman
listBoxControls[slot].setSelectedItemIndex(ctHuman);
listBoxFactions[slot].setEditable(true);
@@ -2078,18 +2097,26 @@ bool MenuStateConnectedGame::hasNetworkGameSettings()
bool hasNetworkSlot = false;
try {
for(int i=0; i<mapInfo.players; ++i)
{
for(int i=0; i<mapInfo.players; ++i) {
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct != ctClosed)
{
if(ct == ctNetwork)
{
if(ct != ctClosed) {
if(ct == ctNetwork || ct == ctNetworkUnassigned) {
hasNetworkSlot = true;
break;
}
}
}
if(hasNetworkSlot == false) {
for(int i=0; i < GameConstants::maxPlayers; ++i) {
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct != ctClosed) {
if(ct == ctNetworkUnassigned) {
hasNetworkSlot = true;
break;
}
}
}
}
}
catch(const std::exception &ex) {
char szBuf[1024]="";