From 0ad49efb42fa97cabdf4cbfc0d5056c38fd23f2a Mon Sep 17 00:00:00 2001 From: MathuSum Mut Date: Sat, 31 Mar 2018 15:25:12 +0200 Subject: [PATCH] Fixed Windows Readme markdown --- mk/windows/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/mk/windows/README.md b/mk/windows/README.md index bef7fe523..88e286fc3 100644 --- a/mk/windows/README.md +++ b/mk/windows/README.md @@ -12,6 +12,7 @@ To build ZetaGlest for the first time: *Side-note for developers who want to debug:* To be able to run ZetaGlest from within Visual Studio using the debugger, you need to: + 1. Set `glest_game` as the startup project. 2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\` Do this for `g3d_viewer` and `map_editor`.