initial version ( megaglest 3.2.3-beta3 )

This commit is contained in:
Titus Tscharntke
2010-01-22 01:45:58 +00:00
commit 0ce9b5fcac
311 changed files with 49528 additions and 0 deletions

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "network_interface.h"
#include <exception>
#include <cassert>
#include "types.h"
#include "conversion.h"
#include "platform_util.h"
#include "leak_dumper.h"
using namespace Shared::Platform;
using namespace Shared::Util;
using namespace std;
namespace Glest{ namespace Game{
// =====================================================
// class NetworkInterface
// =====================================================
const int NetworkInterface::readyWaitTimeout= 60000; //1 minute
void NetworkInterface::sendMessage(const NetworkMessage* networkMessage){
Socket* socket= getSocket();
networkMessage->send(socket);
}
NetworkMessageType NetworkInterface::getNextMessageType(){
Socket* socket= getSocket();
int8 messageType= nmtInvalid;
//peek message type
if(socket->getDataToRead()>=sizeof(messageType)){
socket->peek(&messageType, sizeof(messageType));
}
//sanity check new message type
if(messageType<0 || messageType>=nmtCount){
throw runtime_error("Invalid message type: " + intToStr(messageType));
}
return static_cast<NetworkMessageType>(messageType);
}
bool NetworkInterface::receiveMessage(NetworkMessage* networkMessage){
Socket* socket= getSocket();
return networkMessage->receive(socket);
}
bool NetworkInterface::isConnected(){
return getSocket()!=NULL && getSocket()->isConnected();
}
// =====================================================
// class GameNetworkInterface
// =====================================================
GameNetworkInterface::GameNetworkInterface(){
quit= false;
}
}}//end namespace