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initial version ( megaglest 3.2.3-beta3 )
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81
source/shared_lib/include/lua/lua_script.h
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81
source/shared_lib/include/lua/lua_script.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_LUA_LUASCRIPT_H_
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#define _SHARED_LUA_LUASCRIPT_H_
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#include <string>
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#include <lua.hpp>
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#include <vec.h>
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using std::string;
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using Shared::Graphics::Vec2i;
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namespace Shared{ namespace Lua{
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typedef lua_State LuaHandle;
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typedef int(*LuaFunction)(LuaHandle*);
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// =====================================================
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// class LuaScript
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// =====================================================
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class LuaScript{
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private:
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LuaHandle *luaState;
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int argumentCount;
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public:
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LuaScript();
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~LuaScript();
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void loadCode(const string &code, const string &name);
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void beginCall(const string& functionName);
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void endCall();
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void registerFunction(LuaFunction luaFunction, const string &functionName);
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private:
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string errorToString(int errorCode);
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};
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// =====================================================
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// class LuaArguments
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// =====================================================
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class LuaArguments{
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private:
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lua_State *luaState;
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int returnCount;
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public:
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LuaArguments(lua_State *luaState);
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int getInt(int argumentIndex) const;
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string getString(int argumentIndex) const;
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Vec2i getVec2i(int argumentIndex) const;
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int getReturnCount() const {return returnCount;}
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void returnInt(int value);
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void returnString(const string &value);
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void returnVec2i(const Vec2i &value);
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private:
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void throwLuaError(const string &message) const;
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};
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}}//end namespace
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#endif
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