mirror of
https://github.com/glest/glest-source.git
synced 2025-08-11 19:04:00 +02:00
initial version ( megaglest 3.2.3-beta3 )
This commit is contained in:
31
source/shared_lib/include/sound/ds8/sound_factory_ds8.h
Normal file
31
source/shared_lib/include/sound/ds8/sound_factory_ds8.h
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@@ -0,0 +1,31 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_SOUND_SOUNDFACTORYDS8_H_
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||||
#define _SHARED_SOUND_SOUNDFACTORYDS8_H_
|
||||
|
||||
#include "sound_factory.h"
|
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#include "sound_player_ds8.h"
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||||
|
||||
namespace Shared{ namespace Sound{ namespace Ds8{
|
||||
|
||||
// =====================================================
|
||||
// class SoundFactoryDs8
|
||||
// =====================================================
|
||||
|
||||
class SoundFactoryDs8: public SoundFactory{
|
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public:
|
||||
virtual SoundPlayer *newSoundPlayer() {return new SoundPlayerDs8();}
|
||||
};
|
||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
135
source/shared_lib/include/sound/ds8/sound_player_ds8.h
Normal file
135
source/shared_lib/include/sound/ds8/sound_player_ds8.h
Normal file
@@ -0,0 +1,135 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_SOUND_SOUNDPLAYERDS8_H_
|
||||
#define _SHARED_SOUND_SOUNDPLAYERDS8_H_
|
||||
|
||||
#include "sound_player.h"
|
||||
#include "platform_util.h"
|
||||
|
||||
#include <dsound.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
using std::vector;
|
||||
|
||||
namespace Shared{ namespace Sound{ namespace Ds8{
|
||||
|
||||
// =====================================================
|
||||
// class SoundBuffer
|
||||
// =====================================================
|
||||
|
||||
class SoundBuffer{
|
||||
protected:
|
||||
IDirectSoundBuffer8 *dsBuffer;
|
||||
Sound *sound;
|
||||
DWORD size;
|
||||
|
||||
public:
|
||||
SoundBuffer();
|
||||
virtual ~SoundBuffer(){};
|
||||
virtual void end()=0;
|
||||
|
||||
IDirectSoundBuffer8 *getDsBuffer() const {return dsBuffer;}
|
||||
Sound *getSound() const {return sound;}
|
||||
|
||||
void setDsBuffer(IDirectSoundBuffer8 *dsBuffer) {this->dsBuffer= dsBuffer;}
|
||||
void setSound(IDirectSound8 *dsObject, Sound *sound) {this->sound= sound;}
|
||||
|
||||
bool isFree();
|
||||
bool isReady();
|
||||
|
||||
protected:
|
||||
void createDsBuffer(IDirectSound8 *dsObject);
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class StaticSoundBuffer
|
||||
// =====================================================
|
||||
|
||||
class StaticSoundBuffer: public SoundBuffer{
|
||||
public:
|
||||
StaticSound *getStaticSound() const {return static_cast<StaticSound*>(sound);}
|
||||
void init(IDirectSound8 *dsObject, Sound *sound);
|
||||
void end();
|
||||
void play();
|
||||
private:
|
||||
void fillDsBuffer();
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class StrSoundBuffer
|
||||
// =====================================================
|
||||
|
||||
class StrSoundBuffer: public SoundBuffer{
|
||||
private:
|
||||
enum State{sFree, sFadingOn, sPlaying, sFadingOff, sStopped};
|
||||
|
||||
private:
|
||||
DWORD lastPlayCursor;
|
||||
State state;
|
||||
Chrono chrono; //delay-fade chrono
|
||||
int64 fade; //fade on fade off delay
|
||||
|
||||
public:
|
||||
StrSoundBuffer();
|
||||
StrSound *getStrSound() const {return static_cast<StrSound*>(sound);}
|
||||
|
||||
void init(IDirectSound8 *dsObject, Sound *sound, uint32 strBufferSize);
|
||||
void end();
|
||||
void play(int64 fadeOn);
|
||||
void update();
|
||||
void stop(int64 fadeOff);
|
||||
|
||||
|
||||
private:
|
||||
void fillDsBuffer();
|
||||
void refreshDsBuffer();
|
||||
void readChunk(void *writePointer, uint32 size);
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class SoundPlayerDs8
|
||||
//
|
||||
/// SoundPlayer implementation using Direct Sound 8
|
||||
// =====================================================
|
||||
|
||||
class SoundPlayerDs8: public SoundPlayer{
|
||||
private:
|
||||
IDirectSound8 *dsObject;
|
||||
vector<StaticSoundBuffer> staticSoundBuffers;
|
||||
vector<StrSoundBuffer> strSoundBuffers;
|
||||
SoundPlayerParams params;
|
||||
|
||||
public:
|
||||
SoundPlayerDs8();
|
||||
virtual void init(const SoundPlayerParams *params);
|
||||
virtual void end();
|
||||
virtual void play(StaticSound *staticSound);
|
||||
virtual void play(StrSound *strSound, int64 fadeOn=0);
|
||||
virtual void stop(StrSound *strSound, int64 fadeOff=0);
|
||||
virtual void stopAllSounds();
|
||||
virtual void updateStreams(); //updates str buffers if needed
|
||||
|
||||
private:
|
||||
bool findStaticBuffer(Sound *sound, int *bufferIndex);
|
||||
bool findStrBuffer(Sound *sound, int *bufferIndex);
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// Misc
|
||||
// =====================================================
|
||||
|
||||
long dsVolume(float floatVolume);
|
||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
@@ -0,0 +1,28 @@
|
||||
//This file is part of Glest Shared Library (www.glest.org)
|
||||
//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
|
||||
|
||||
//You can redistribute this code and/or modify it under
|
||||
//the terms of the GNU General Public License as published by the Free Software
|
||||
//Foundation; either version 2 of the License, or (at your option) any later
|
||||
//version.
|
||||
|
||||
#ifndef _SHARED_SOUND_SOUNDFACTORYSDL_H_
|
||||
#define _SHARED_SOUND_SOUNDFACTORYSDL_H_
|
||||
|
||||
#include "sound_factory.h"
|
||||
#include "sound_player_openal.h"
|
||||
|
||||
namespace Shared{ namespace Sound{ namespace OpenAL{
|
||||
|
||||
// ===============================
|
||||
// class SoundFactoryOpenAL
|
||||
// ===============================
|
||||
|
||||
class SoundFactoryOpenAL : public SoundFactory{
|
||||
public:
|
||||
virtual SoundPlayer* newSoundPlayer() {return new SoundPlayerOpenAL();}
|
||||
};
|
||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
125
source/shared_lib/include/sound/openal/sound_player_openal.h
Normal file
125
source/shared_lib/include/sound/openal/sound_player_openal.h
Normal file
@@ -0,0 +1,125 @@
|
||||
//This file is part of Glest Shared Library (www.glest.org)
|
||||
//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
|
||||
|
||||
//You can redistribute this code and/or modify it under
|
||||
//the terms of the GNU General Public License as published by the Free Software
|
||||
//Foundation; either version 2 of the License, or (at your option) any later
|
||||
//version.
|
||||
#ifndef _SHARED_SOUND_SOUNDPLAYEROPENAL_H_
|
||||
#define _SHARED_SOUND_SOUNDPLAYEROPENAL_H_
|
||||
|
||||
#include "sound_player.h"
|
||||
#include "platform_util.h"
|
||||
|
||||
#include <SDL.h>
|
||||
#include <AL/alc.h>
|
||||
#include <AL/al.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
using std::vector;
|
||||
|
||||
namespace Shared{ namespace Sound{ namespace OpenAL{
|
||||
|
||||
class SoundSource {
|
||||
public:
|
||||
SoundSource();
|
||||
virtual ~SoundSource();
|
||||
|
||||
bool playing();
|
||||
void stop();
|
||||
|
||||
protected:
|
||||
friend class SoundPlayerOpenAL;
|
||||
ALenum getFormat(Sound* sound);
|
||||
|
||||
ALuint source;
|
||||
};
|
||||
|
||||
class StaticSoundSource : public SoundSource {
|
||||
public:
|
||||
StaticSoundSource();
|
||||
virtual ~StaticSoundSource();
|
||||
|
||||
void play(StaticSound* sound);
|
||||
|
||||
protected:
|
||||
friend class SoundPlayerOpenAL;
|
||||
bool bufferAllocated;
|
||||
ALuint buffer;
|
||||
};
|
||||
|
||||
class StreamSoundSource : public SoundSource {
|
||||
public:
|
||||
StreamSoundSource();
|
||||
virtual ~StreamSoundSource();
|
||||
|
||||
void play(StrSound* sound, int64 fade);
|
||||
void update();
|
||||
void stop();
|
||||
void stop(int64 fade);
|
||||
|
||||
protected:
|
||||
friend class SoundPlayerOpenAL;
|
||||
static const size_t STREAMBUFFERSIZE = 1024 * 500;
|
||||
static const size_t STREAMFRAGMENTS = 5;
|
||||
static const size_t STREAMFRAGMENTSIZE
|
||||
= STREAMBUFFERSIZE / STREAMFRAGMENTS;
|
||||
|
||||
bool fillBufferAndQueue(ALuint buffer);
|
||||
|
||||
StrSound* sound;
|
||||
ALuint buffers[STREAMFRAGMENTS];
|
||||
ALenum format;
|
||||
|
||||
enum FadeState { NoFading, FadingOn, FadingOff };
|
||||
FadeState fadeState;
|
||||
Chrono chrono; // delay-fade chrono
|
||||
int64 fade;
|
||||
};
|
||||
|
||||
// ==============================================================
|
||||
// class SoundPlayerSDL
|
||||
//
|
||||
/// SoundPlayer implementation using SDL_mixer
|
||||
// ==============================================================
|
||||
|
||||
class SoundPlayerOpenAL : public SoundPlayer {
|
||||
public:
|
||||
SoundPlayerOpenAL();
|
||||
virtual ~SoundPlayerOpenAL();
|
||||
virtual void init(const SoundPlayerParams *params);
|
||||
virtual void end();
|
||||
virtual void play(StaticSound *staticSound);
|
||||
virtual void play(StrSound *strSound, int64 fadeOn=0);
|
||||
virtual void stop(StrSound *strSound, int64 fadeOff=0);
|
||||
virtual void stopAllSounds();
|
||||
virtual void updateStreams(); //updates str buffers if needed
|
||||
|
||||
private:
|
||||
friend class SoundSource;
|
||||
friend class StaticSoundSource;
|
||||
friend class StreamSoundSource;
|
||||
|
||||
void printOpenALInfo();
|
||||
|
||||
StaticSoundSource* findStaticSoundSource();
|
||||
StreamSoundSource* findStreamSoundSource();
|
||||
void checkAlcError(const char* message);
|
||||
static void checkAlError(const char* message);
|
||||
|
||||
ALCdevice* device;
|
||||
ALCcontext* context;
|
||||
|
||||
typedef std::vector<StaticSoundSource*> StaticSoundSources;
|
||||
StaticSoundSources staticSources;
|
||||
typedef std::vector<StreamSoundSource*> StreamSoundSources;
|
||||
StreamSoundSources streamSources;
|
||||
|
||||
SoundPlayerParams params;
|
||||
};
|
||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
||||
|
109
source/shared_lib/include/sound/sound.h
Normal file
109
source/shared_lib/include/sound/sound.h
Normal file
@@ -0,0 +1,109 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_SOUND_SOUND_H_
|
||||
#define _SHARED_SOUND_SOUND_H_
|
||||
|
||||
#include <string>
|
||||
#include "sound_file_loader.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace Shared::Platform;
|
||||
|
||||
namespace Shared{ namespace Sound{
|
||||
|
||||
// =====================================================
|
||||
// class SoundInfo
|
||||
// =====================================================
|
||||
|
||||
class SoundInfo{
|
||||
private:
|
||||
uint32 channels;
|
||||
uint32 samplesPerSecond;
|
||||
uint32 bitsPerSample;
|
||||
uint32 size;
|
||||
|
||||
public:
|
||||
SoundInfo();
|
||||
virtual ~SoundInfo(){};
|
||||
|
||||
uint32 getChannels() const {return channels;}
|
||||
uint32 getSamplesPerSecond() const {return samplesPerSecond;}
|
||||
uint32 getBitsPerSample() const {return bitsPerSample;}
|
||||
uint32 getSize() const {return size;}
|
||||
|
||||
void setChannels(uint32 channels) {this->channels= channels;}
|
||||
void setsamplesPerSecond(uint32 samplesPerSecond) {this->samplesPerSecond= samplesPerSecond;}
|
||||
void setBitsPerSample(uint32 bitsPerSample) {this->bitsPerSample= bitsPerSample;}
|
||||
void setSize(uint32 size) {this->size= size;}
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class Sound
|
||||
// =====================================================
|
||||
|
||||
class Sound{
|
||||
protected:
|
||||
SoundFileLoader *soundFileLoader;
|
||||
SoundInfo info;
|
||||
float volume;
|
||||
|
||||
public:
|
||||
Sound();
|
||||
virtual ~Sound(){};
|
||||
|
||||
const SoundInfo *getInfo() const {return &info;}
|
||||
float getVolume() const {return volume;}
|
||||
|
||||
void setVolume(float volume) {this->volume= volume;}
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class StaticSound
|
||||
// =====================================================
|
||||
|
||||
class StaticSound: public Sound{
|
||||
private:
|
||||
int8 * samples;
|
||||
|
||||
public:
|
||||
StaticSound();
|
||||
virtual ~StaticSound();
|
||||
|
||||
int8 *getSamples() const {return samples;}
|
||||
|
||||
void load(const string &path);
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class StrSound
|
||||
// =====================================================
|
||||
|
||||
class StrSound: public Sound{
|
||||
private:
|
||||
StrSound *next;
|
||||
|
||||
public:
|
||||
StrSound();
|
||||
virtual ~StrSound();
|
||||
|
||||
StrSound *getNext() const {return next;}
|
||||
void setNext(StrSound *next) {this->next= next;}
|
||||
|
||||
void open(const string &path);
|
||||
uint32 read(int8 *samples, uint32 size);
|
||||
void close();
|
||||
void restart();
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
31
source/shared_lib/include/sound/sound_factory.h
Normal file
31
source/shared_lib/include/sound/sound_factory.h
Normal file
@@ -0,0 +1,31 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_SOUND_SOUNDFACTORY_H_
|
||||
#define _SHARED_SOUND_SOUNDFACTORY_H_
|
||||
|
||||
#include "sound_player.h"
|
||||
|
||||
namespace Shared{ namespace Sound{
|
||||
|
||||
// =====================================================
|
||||
// class SoundFactory
|
||||
// =====================================================
|
||||
|
||||
class SoundFactory{
|
||||
public:
|
||||
virtual ~SoundFactory(){}
|
||||
virtual SoundPlayer *newSoundPlayer() {return NULL;}
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
104
source/shared_lib/include/sound/sound_file_loader.h
Normal file
104
source/shared_lib/include/sound/sound_file_loader.h
Normal file
@@ -0,0 +1,104 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_SOUND_SOUNDFILELOADER_H_
|
||||
#define _SHARED_SOUND_SOUNDFILELOADER_H_
|
||||
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
|
||||
#include "types.h"
|
||||
#include "factory.h"
|
||||
|
||||
struct OggVorbis_File;
|
||||
|
||||
using std::string;
|
||||
using std::ifstream;
|
||||
|
||||
namespace Shared{ namespace Sound{
|
||||
|
||||
using Platform::uint32;
|
||||
using Platform::int8;
|
||||
using Util::MultiFactory;
|
||||
|
||||
class SoundInfo;
|
||||
|
||||
// =====================================================
|
||||
// class SoundFileLoader
|
||||
//
|
||||
/// Interface that all SoundFileLoaders will implement
|
||||
// =====================================================
|
||||
|
||||
class SoundFileLoader{
|
||||
public:
|
||||
virtual ~SoundFileLoader(){}
|
||||
|
||||
virtual void open(const string &path, SoundInfo *soundInfo)= 0;
|
||||
virtual uint32 read(int8 *samples, uint32 size)= 0;
|
||||
virtual void close()= 0;
|
||||
virtual void restart()= 0;
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class WavSoundFileLoader
|
||||
//
|
||||
/// Wave file loader
|
||||
// =====================================================
|
||||
|
||||
class WavSoundFileLoader: public SoundFileLoader{
|
||||
private:
|
||||
static const int maxDataRetryCount= 10;
|
||||
|
||||
private:
|
||||
uint32 dataOffset;
|
||||
uint32 dataSize;
|
||||
uint32 bytesPerSecond;
|
||||
ifstream f;
|
||||
|
||||
public:
|
||||
virtual void open(const string &path, SoundInfo *soundInfo);
|
||||
virtual uint32 read(int8 *samples, uint32 size);
|
||||
virtual void close();
|
||||
virtual void restart();
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class OggSoundFileLoader
|
||||
//
|
||||
/// OGG sound file loader, uses ogg-vorbis library
|
||||
// =====================================================
|
||||
|
||||
class OggSoundFileLoader: public SoundFileLoader{
|
||||
private:
|
||||
OggVorbis_File *vf;
|
||||
FILE *f;
|
||||
|
||||
public:
|
||||
virtual void open(const string &path, SoundInfo *soundInfo);
|
||||
virtual uint32 read(int8 *samples, uint32 size);
|
||||
virtual void close();
|
||||
virtual void restart();
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class SoundFileLoaderFactory
|
||||
// =====================================================
|
||||
|
||||
class SoundFileLoaderFactory: public MultiFactory<SoundFileLoader>{
|
||||
private:
|
||||
SoundFileLoaderFactory();
|
||||
public:
|
||||
static SoundFileLoaderFactory * getInstance();
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
42
source/shared_lib/include/sound/sound_interface.h
Normal file
42
source/shared_lib/include/sound/sound_interface.h
Normal file
@@ -0,0 +1,42 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_SOUND_SOUNDINTERFACE_H_
|
||||
#define _SHARED_SOUND_SOUNDINTERFACE_H_
|
||||
|
||||
#include "sound_factory.h"
|
||||
|
||||
namespace Shared{ namespace Sound{
|
||||
|
||||
// =====================================================
|
||||
// class SoundInterface
|
||||
// =====================================================
|
||||
|
||||
class SoundInterface{
|
||||
private:
|
||||
SoundFactory *soundFactory;
|
||||
|
||||
private:
|
||||
SoundInterface(){}
|
||||
SoundInterface(SoundInterface &);
|
||||
void operator=(SoundInterface &);
|
||||
|
||||
public:
|
||||
static SoundInterface &getInstance();
|
||||
|
||||
void setFactory(SoundFactory *soundFactory);
|
||||
|
||||
SoundPlayer *newSoundPlayer();
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
55
source/shared_lib/include/sound/sound_player.h
Normal file
55
source/shared_lib/include/sound/sound_player.h
Normal file
@@ -0,0 +1,55 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_SOUND_SOUNDPLAYER_H_
|
||||
#define _SHARED_SOUND_SOUNDPLAYER_H_
|
||||
|
||||
#include "sound.h"
|
||||
#include "types.h"
|
||||
|
||||
using Shared::Platform::uint32;
|
||||
|
||||
namespace Shared{ namespace Sound{
|
||||
|
||||
// =====================================================
|
||||
// class SoundPlayerParams
|
||||
// =====================================================
|
||||
|
||||
class SoundPlayerParams{
|
||||
public:
|
||||
uint32 strBufferSize;
|
||||
uint32 strBufferCount;
|
||||
uint32 staticBufferCount;
|
||||
|
||||
SoundPlayerParams();
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class SoundPlayer
|
||||
//
|
||||
// Interface that every SoundPlayer will implement
|
||||
// =====================================================
|
||||
|
||||
class SoundPlayer{
|
||||
public:
|
||||
virtual ~SoundPlayer(){};
|
||||
virtual void init(const SoundPlayerParams *params)= 0;
|
||||
virtual void end()= 0;
|
||||
virtual void play(StaticSound *staticSound)= 0;
|
||||
virtual void play(StrSound *strSound, int64 fadeOn=0)= 0; //delay and fade in miliseconds
|
||||
virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
|
||||
virtual void stopAllSounds()= 0;
|
||||
virtual void updateStreams()= 0;
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user