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initial version ( megaglest 3.2.3-beta3 )
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109
source/shared_lib/include/sound/sound.h
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109
source/shared_lib/include/sound/sound.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_SOUND_SOUND_H_
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#define _SHARED_SOUND_SOUND_H_
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#include <string>
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#include "sound_file_loader.h"
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using namespace std;
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using namespace Shared::Platform;
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namespace Shared{ namespace Sound{
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// =====================================================
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// class SoundInfo
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// =====================================================
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class SoundInfo{
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private:
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uint32 channels;
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uint32 samplesPerSecond;
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uint32 bitsPerSample;
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uint32 size;
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public:
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SoundInfo();
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virtual ~SoundInfo(){};
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uint32 getChannels() const {return channels;}
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uint32 getSamplesPerSecond() const {return samplesPerSecond;}
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uint32 getBitsPerSample() const {return bitsPerSample;}
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uint32 getSize() const {return size;}
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void setChannels(uint32 channels) {this->channels= channels;}
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void setsamplesPerSecond(uint32 samplesPerSecond) {this->samplesPerSecond= samplesPerSecond;}
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void setBitsPerSample(uint32 bitsPerSample) {this->bitsPerSample= bitsPerSample;}
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void setSize(uint32 size) {this->size= size;}
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};
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// =====================================================
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// class Sound
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// =====================================================
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class Sound{
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protected:
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SoundFileLoader *soundFileLoader;
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SoundInfo info;
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float volume;
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public:
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Sound();
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virtual ~Sound(){};
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const SoundInfo *getInfo() const {return &info;}
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float getVolume() const {return volume;}
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void setVolume(float volume) {this->volume= volume;}
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};
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// =====================================================
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// class StaticSound
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// =====================================================
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class StaticSound: public Sound{
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private:
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int8 * samples;
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public:
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StaticSound();
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virtual ~StaticSound();
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int8 *getSamples() const {return samples;}
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void load(const string &path);
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};
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// =====================================================
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// class StrSound
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// =====================================================
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class StrSound: public Sound{
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private:
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StrSound *next;
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public:
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StrSound();
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virtual ~StrSound();
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StrSound *getNext() const {return next;}
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void setNext(StrSound *next) {this->next= next;}
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void open(const string &path);
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uint32 read(int8 *samples, uint32 size);
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void close();
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void restart();
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};
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}}//end namespace
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#endif
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