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initial version ( megaglest 3.2.3-beta3 )
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104
source/shared_lib/include/sound/sound_file_loader.h
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104
source/shared_lib/include/sound/sound_file_loader.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_SOUND_SOUNDFILELOADER_H_
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#define _SHARED_SOUND_SOUNDFILELOADER_H_
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#include <string>
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#include <fstream>
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#include "types.h"
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#include "factory.h"
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struct OggVorbis_File;
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using std::string;
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using std::ifstream;
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namespace Shared{ namespace Sound{
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using Platform::uint32;
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using Platform::int8;
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using Util::MultiFactory;
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class SoundInfo;
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// =====================================================
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// class SoundFileLoader
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//
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/// Interface that all SoundFileLoaders will implement
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// =====================================================
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class SoundFileLoader{
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public:
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virtual ~SoundFileLoader(){}
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virtual void open(const string &path, SoundInfo *soundInfo)= 0;
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virtual uint32 read(int8 *samples, uint32 size)= 0;
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virtual void close()= 0;
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virtual void restart()= 0;
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};
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// =====================================================
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// class WavSoundFileLoader
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//
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/// Wave file loader
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// =====================================================
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class WavSoundFileLoader: public SoundFileLoader{
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private:
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static const int maxDataRetryCount= 10;
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private:
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uint32 dataOffset;
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uint32 dataSize;
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uint32 bytesPerSecond;
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ifstream f;
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public:
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virtual void open(const string &path, SoundInfo *soundInfo);
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virtual uint32 read(int8 *samples, uint32 size);
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virtual void close();
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virtual void restart();
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};
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// =====================================================
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// class OggSoundFileLoader
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//
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/// OGG sound file loader, uses ogg-vorbis library
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// =====================================================
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class OggSoundFileLoader: public SoundFileLoader{
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private:
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OggVorbis_File *vf;
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FILE *f;
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public:
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virtual void open(const string &path, SoundInfo *soundInfo);
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virtual uint32 read(int8 *samples, uint32 size);
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virtual void close();
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virtual void restart();
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};
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// =====================================================
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// class SoundFileLoaderFactory
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// =====================================================
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class SoundFileLoaderFactory: public MultiFactory<SoundFileLoader>{
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private:
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SoundFileLoaderFactory();
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public:
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static SoundFileLoaderFactory * getInstance();
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};
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}}//end namespace
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#endif
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