initial version ( megaglest 3.2.3-beta3 )

This commit is contained in:
Titus Tscharntke
2010-01-22 01:45:58 +00:00
commit 0ce9b5fcac
311 changed files with 49528 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "camera.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
// =====================================================
// class Camera
// =====================================================
Camera::Camera(){
position= Vec3f(0.0f);
}
void Camera::moveLocalX(float amount){
position= position + orientation.getLocalXAxis()*amount;
}
void Camera::moveLocalY(float amount){
position= position + orientation.getLocalYAxis()*amount;
}
void Camera::moveLocalZ(float amount){
position= position + orientation.getLocalZAxis()*amount;
}
void Camera::addYaw(float amount){
Quaternion q(EulerAngles(0, amount, 0));
orientation*= q;
}
void Camera::addPitch(float amount){
Quaternion q(EulerAngles(amount, 0, 0));
orientation*= q;
}
void Camera::addRoll(float amount){
Quaternion q(EulerAngles(0, 0, amount));
orientation*= q;
}
}}//end namespace