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- added option to quit headless server after game has completed:
./megaglest --headless-server-mode=exit
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@@ -2194,6 +2194,20 @@ int glestMain(int argc, char** argv) {
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if( hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
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isMasterServerModeEnabled = true;
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Window::setMasterserverMode(isMasterServerModeEnabled);
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE]),&foundParamIndIndex);
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}
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string paramValue = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(paramValue,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string exitHeadless = paramPartTokens[1];
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printf("Forcing quit after game has compelted [%s]\n",exitHeadless.c_str());
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Program::setWantShutdownApplicationAfterGame(true);
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}
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}
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//off_t fileSize = getFileSize(argv[0]);
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@@ -3230,7 +3244,7 @@ int glestMain(int argc, char** argv) {
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}
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//main loop
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while(Window::handleEvent()) {
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while(program->isShutdownApplicationEnabled() == false && Window::handleEvent()) {
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if(isMasterServerModeEnabled == true) {
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#ifndef WIN32
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if(poll(cinfd, 1, 0))
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