Yet another code cleanup

This commit is contained in:
mathusummut
2018-11-03 15:26:37 +01:00
parent 8db9ad9e9f
commit 0cfe7e81d1
312 changed files with 140658 additions and 141390 deletions

View File

@@ -24,17 +24,20 @@
#include "sound_player_openal.h"
#include "leak_dumper.h"
namespace Shared{ namespace Sound{ namespace OpenAL{
// ===============================
// class SoundFactoryOpenAL
// ===============================
class SoundFactoryOpenAL : public SoundFactory{
public:
virtual SoundPlayer* newSoundPlayer() {return new SoundPlayerOpenAL();}
};
}}}//end namespace
namespace Shared {
namespace Sound {
namespace OpenAL {
// ===============================
// class SoundFactoryOpenAL
// ===============================
class SoundFactoryOpenAL : public SoundFactory {
public:
virtual SoundPlayer* newSoundPlayer() {
return new SoundPlayerOpenAL();
}
};
}
}
} //end namespace
#endif

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@@ -37,108 +37,109 @@
using std::vector;
using namespace Shared::PlatformCommon;
namespace Shared{ namespace Sound{ namespace OpenAL{
namespace Shared {
namespace Sound {
namespace OpenAL{
class SoundSource {
public:
SoundSource();
virtual ~SoundSource();
class SoundSource {
public:
SoundSource();
virtual ~SoundSource();
bool playing();
void stop();
void unQueueBuffers();
bool playing();
void stop();
void unQueueBuffers();
protected:
friend class SoundPlayerOpenAL;
ALenum getFormat(Sound* sound);
protected:
friend class SoundPlayerOpenAL;
ALenum getFormat(Sound* sound);
ALuint source;
};
ALuint source;
};
class StaticSoundSource : public SoundSource {
public:
StaticSoundSource();
virtual ~StaticSoundSource();
class StaticSoundSource : public SoundSource {
public:
StaticSoundSource();
virtual ~StaticSoundSource();
void play(StaticSound* sound);
void play(StaticSound* sound);
protected:
friend class SoundPlayerOpenAL;
bool bufferAllocated;
ALuint buffer;
};
protected:
friend class SoundPlayerOpenAL;
bool bufferAllocated;
ALuint buffer;
};
class StreamSoundSource : public SoundSource {
public:
StreamSoundSource();
virtual ~StreamSoundSource();
class StreamSoundSource : public SoundSource {
public:
StreamSoundSource();
virtual ~StreamSoundSource();
void play(StrSound* sound, int64 fade);
void update();
void stop();
void stop(int64 fade);
void play(StrSound* sound, int64 fade);
void update();
void stop();
void stop(int64 fade);
protected:
friend class SoundPlayerOpenAL;
static const size_t STREAMBUFFERSIZE = 4096 * 500;
static const size_t STREAMFRAGMENTS = 10;
static const size_t STREAMFRAGMENTSIZE
= STREAMBUFFERSIZE / STREAMFRAGMENTS;
protected:
friend class SoundPlayerOpenAL;
static const size_t STREAMBUFFERSIZE = 4096 * 500;
static const size_t STREAMFRAGMENTS = 10;
static const size_t STREAMFRAGMENTSIZE
= STREAMBUFFERSIZE / STREAMFRAGMENTS;
bool fillBufferAndQueue(ALuint buffer);
bool fillBufferAndQueue(ALuint buffer);
StrSound* sound;
ALuint buffers[STREAMFRAGMENTS];
ALenum format;
StrSound* sound;
ALuint buffers[STREAMFRAGMENTS];
ALenum format;
enum FadeState { NoFading, FadingOn, FadingOff };
FadeState fadeState;
Chrono chrono; // delay-fade chrono
int64 fade;
};
enum FadeState { NoFading, FadingOn, FadingOff };
FadeState fadeState;
Chrono chrono; // delay-fade chrono
int64 fade;
};
// ==============================================================
// class SoundPlayerSDL
//
/// SoundPlayer implementation using SDL_mixer
// ==============================================================
// ==============================================================
// class SoundPlayerSDL
//
/// SoundPlayer implementation using SDL_mixer
// ==============================================================
class SoundPlayerOpenAL : public SoundPlayer {
public:
SoundPlayerOpenAL();
virtual ~SoundPlayerOpenAL();
virtual bool init(const SoundPlayerParams *params);
virtual void end();
virtual void play(StaticSound *staticSound, bool force=false);
virtual void play(StrSound *strSound, int64 fadeOn=0);
virtual void stop(StrSound *strSound, int64 fadeOff=0);
virtual void stopAllSounds(int64 fadeOff=0);
virtual void updateStreams(); //updates str buffers if needed
class SoundPlayerOpenAL : public SoundPlayer {
public:
SoundPlayerOpenAL();
virtual ~SoundPlayerOpenAL();
virtual bool init(const SoundPlayerParams *params);
virtual void end();
virtual void play(StaticSound *staticSound, bool force=false);
virtual void play(StrSound *strSound, int64 fadeOn=0);
virtual void stop(StrSound *strSound, int64 fadeOff=0);
virtual void stopAllSounds(int64 fadeOff=0);
virtual void updateStreams(); //updates str buffers if needed
private:
friend class SoundSource;
friend class StaticSoundSource;
friend class StreamSoundSource;
private:
friend class SoundSource;
friend class StaticSoundSource;
friend class StreamSoundSource;
void printOpenALInfo();
void printOpenALInfo();
StaticSoundSource* findStaticSoundSource();
StreamSoundSource* findStreamSoundSource();
void checkAlcError(string message);
static void checkAlError(string message);
StaticSoundSource* findStaticSoundSource();
StreamSoundSource* findStreamSoundSource();
void checkAlcError(string message);
static void checkAlError(string message);
ALCdevice* device;
ALCcontext* context;
ALCdevice* device;
ALCcontext* context;
typedef std::vector<StaticSoundSource*> StaticSoundSources;
StaticSoundSources staticSources;
typedef std::vector<StreamSoundSource*> StreamSoundSources;
StreamSoundSources streamSources;
typedef std::vector<StaticSoundSource*> StaticSoundSources;
StaticSoundSources staticSources;
typedef std::vector<StreamSoundSource*> StreamSoundSources;
StreamSoundSources streamSources;
SoundPlayerParams params;
};
}}}//end namespace
SoundPlayerParams params;
};
}
}
} //end namespace
#endif

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@@ -161,6 +161,6 @@ namespace Shared {
};
}
}//end namespace
} //end namespace
#endif

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@@ -40,6 +40,6 @@ namespace Shared {
};
}
}//end namespace
} //end namespace
#endif

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@@ -38,6 +38,6 @@ namespace Shared {
};
}
}//end namespace
} //end namespace
#endif

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@@ -119,6 +119,6 @@ namespace Shared {
};
}
}//end namespace
} //end namespace
#endif

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@@ -50,6 +50,6 @@ namespace Shared {
};
}
}//end namespace
} //end namespace
#endif

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@@ -70,6 +70,6 @@ namespace Shared {
};
}
}//end namespace
} //end namespace
#endif