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https://github.com/glest/glest-source.git
synced 2025-08-22 16:02:50 +02:00
Renamed factionpack to glestpack
This commit is contained in:
@@ -191,13 +191,13 @@ namespace Shared {
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printf("\n\n \tWhere x is a g3d filename to load separated with a");
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printf("\n\n \tcomma and one or more skill names to try loading.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/factionpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT]));
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printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT]));
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printf("\n\n \ttech/units/battle_machine,attack_skill,stop_skill");
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printf("\n\n%s=x \tAuto load the model specified in path/filename x.", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
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printf("\n\n \tWhere x is a g3d filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/factionpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
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printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
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printf("\n\n \ttech/units/battle_machine/models/battle_machine_dying.g3d");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL_ANIMATION_VALUE]));
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@@ -217,14 +217,14 @@ namespace Shared {
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=transparent,", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_AUTO_SCREENSHOT]));
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printf("\n\n \tdisable_grid,saveas-test.png,resize-800x600");
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printf("\n\n \t%s=techs/factionpack/factions/tech/units/", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
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printf("\n\n \t%s=techs/glestpack/factions/tech/units/", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
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printf("\n\n \tbattle_machine/models/battle_machine_dying.g3d");
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// "================================================================================"
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printf("\n\n%s=x \tAuto load the particle specified in path/filename x.", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
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printf("\n\n \tWhere x is a Particle XML filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/factionpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
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printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
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printf("\n\n \tpersian/units/genie/glow_particles.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
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@@ -233,7 +233,7 @@ namespace Shared {
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printf("\n\n \tWhere x is a Projectile Particle Definition XML");
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printf("\n\n \t filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/factionpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
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printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
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printf("\n\n \tfactions/persian/units/genie/particle_proj.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
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@@ -242,7 +242,7 @@ namespace Shared {
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printf("\n\n \tWhere x is a Splash Particle Definition XML");
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printf("\n\n \t filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/factionpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
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printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
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printf("\n\n \tfactions/persian/units/genie/particle_splash.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE]));
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