Renamed factionpack to glestpack

This commit is contained in:
mathusummut
2019-02-03 15:14:28 +01:00
parent 249c8a22ed
commit 0d32e4902a
15 changed files with 41 additions and 41 deletions

View File

@@ -191,13 +191,13 @@ namespace Shared {
printf("\n\n \tWhere x is a g3d filename to load separated with a");
printf("\n\n \tcomma and one or more skill names to try loading.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/factionpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT]));
printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT]));
printf("\n\n \ttech/units/battle_machine,attack_skill,stop_skill");
printf("\n\n%s=x \tAuto load the model specified in path/filename x.", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n\n \tWhere x is a g3d filename to load.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/factionpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n\n \ttech/units/battle_machine/models/battle_machine_dying.g3d");
printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL_ANIMATION_VALUE]));
@@ -217,14 +217,14 @@ namespace Shared {
printf("\n\n \texample:");
printf("\n\n \t%s %s=transparent,", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_AUTO_SCREENSHOT]));
printf("\n\n \tdisable_grid,saveas-test.png,resize-800x600");
printf("\n\n \t%s=techs/factionpack/factions/tech/units/", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n\n \t%s=techs/glestpack/factions/tech/units/", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n\n \tbattle_machine/models/battle_machine_dying.g3d");
// "================================================================================"
printf("\n\n%s=x \tAuto load the particle specified in path/filename x.", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
printf("\n\n \tWhere x is a Particle XML filename to load.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/factionpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
printf("\n\n \tpersian/units/genie/glow_particles.xml");
printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
@@ -233,7 +233,7 @@ namespace Shared {
printf("\n\n \tWhere x is a Projectile Particle Definition XML");
printf("\n\n \t filename to load.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/factionpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
printf("\n\n \tfactions/persian/units/genie/particle_proj.xml");
printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
@@ -242,7 +242,7 @@ namespace Shared {
printf("\n\n \tWhere x is a Splash Particle Definition XML");
printf("\n\n \t filename to load.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/factionpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
printf("\n\n \tfactions/persian/units/genie/particle_splash.xml");
printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE]));