Renamed factionpack to glestpack

This commit is contained in:
mathusummut
2019-02-03 15:14:28 +01:00
parent 249c8a22ed
commit 0d32e4902a
15 changed files with 41 additions and 41 deletions

View File

@@ -361,7 +361,7 @@ GAME_ARGS[GAME_ARG_MOD]);
*NOTE: This only applies when files are purged due to\n\
the above flags being set.\n\
example:\n\
%s %s=factionpack,vbros_pack_5",
%s %s=glestpack,vbros_pack_5",
GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES],
extractFileFromDirectoryPath(argv0).c_str(),
GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
@@ -453,7 +453,7 @@ GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n\n \t the original texture if its filesize is smaller than the");
printf("\n\n \t converted format.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/factionpack/factions/tech/", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n\n \t%s %s=techs/glestpack/factions/tech/", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n\n \tunits/castle/models/castle.g3d=png=keepsmallest");
printf("\n\n%s=x \tForce the language to be the language specified", GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
@@ -471,7 +471,7 @@ GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n\n%s=x \tShow the calculated CRC for the techtree named x.", GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n\n \tWhere x is a techtree name.");
printf("\n\n \texample: %s %s=factionpack", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n\n \texample: %s %s=glestpack", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n\n%s=x \tShow the calculated CRC for the scenario named x.", GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
printf("\n\n \tWhere x is a scenario name.");
@@ -481,7 +481,7 @@ GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n\n%s=x=y \tShow the calculated CRC for files in the path", GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n\n \t located in x using file filter y.");
printf("\n\n \tWhere x is a path name and y is file(s) filter.");
printf("\n\n \texample: %s %s=techs/=factionpack.7z", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n\n \texample: %s %s=techs/=glestpack.7z", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n\n%s \tDisables stack backtrace on errors.", GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]);