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https://github.com/glest/glest-source.git
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Renamed factionpack to glestpack
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@@ -361,7 +361,7 @@ GAME_ARGS[GAME_ARG_MOD]);
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*NOTE: This only applies when files are purged due to\n\
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the above flags being set.\n\
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example:\n\
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%s %s=factionpack,vbros_pack_5",
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%s %s=glestpack,vbros_pack_5",
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GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES],
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extractFileFromDirectoryPath(argv0).c_str(),
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GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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@@ -453,7 +453,7 @@ GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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printf("\n\n \t the original texture if its filesize is smaller than the");
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printf("\n\n \t converted format.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/factionpack/factions/tech/", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
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printf("\n\n \t%s %s=techs/glestpack/factions/tech/", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
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printf("\n\n \tunits/castle/models/castle.g3d=png=keepsmallest");
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printf("\n\n%s=x \tForce the language to be the language specified", GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
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@@ -471,7 +471,7 @@ GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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printf("\n\n%s=x \tShow the calculated CRC for the techtree named x.", GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
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printf("\n\n \tWhere x is a techtree name.");
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printf("\n\n \texample: %s %s=factionpack", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
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printf("\n\n \texample: %s %s=glestpack", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
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printf("\n\n%s=x \tShow the calculated CRC for the scenario named x.", GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
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printf("\n\n \tWhere x is a scenario name.");
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@@ -481,7 +481,7 @@ GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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printf("\n\n%s=x=y \tShow the calculated CRC for files in the path", GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
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printf("\n\n \t located in x using file filter y.");
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printf("\n\n \tWhere x is a path name and y is file(s) filter.");
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printf("\n\n \texample: %s %s=techs/=factionpack.7z", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
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printf("\n\n \texample: %s %s=techs/=glestpack.7z", extractFileFromDirectoryPath(argv0).c_str(), GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
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printf("\n\n%s \tDisables stack backtrace on errors.", GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]);
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