final reviewing and editing

[skip ci]
This commit is contained in:
andy5995
2018-09-17 17:33:27 -05:00
committed by Andy Alt
parent 7c359ca82d
commit 0e032f12a5
3 changed files with 27 additions and 22 deletions

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@@ -7,7 +7,8 @@ Status](https://github.com/ZetaGlest/zetaglest-source/issues/25)
* **Getting the code:** * **Getting the code:**
* [Set up the repositories locally](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#set-up-the-repositories-locally) * [Set up the repositories locally](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#set-up-the-repositories-locally)
* [cloning your forks](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#procedure-for-cloning-your-forks) * [cloning](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#procedure-for-cloning)
* [Extra options for compiling](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#extra-options-for-compiling)
* **Dependencies** * **Dependencies**
* [Windows](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#windows) * [Windows](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#windows)
@@ -16,7 +17,7 @@ Status](https://github.com/ZetaGlest/zetaglest-source/issues/25)
* [Mac OS](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#mac-os) * [Mac OS](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#mac-os)
* [BSD](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#bsd) * [BSD](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#bsd)
* * [Installing](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#installing) * [Installing](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#installing)
* **Compiling** * **Compiling**
* [Windows](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#windows) * [Windows](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md#windows)
@@ -49,7 +50,7 @@ repo directories are in the same directory, adjacent to each other (and
### Note ### Note
If you have cloned the repositories this way, do not use the If you have cloned the repositories using your forks, do not use the
`git_update.sh` provided in the source directory. See `git_update.sh` provided in the source directory. See
[syncing](https://github.com/ZetaGlest/zetaglest-source/blob/develop/CONTRIBUTING.md#syncing) [syncing](https://github.com/ZetaGlest/zetaglest-source/blob/develop/CONTRIBUTING.md#syncing)
for information on how to sync your repo with the main upstream (no, for information on how to sync your repo with the main upstream (no,
@@ -173,12 +174,17 @@ cmake to use the correct compiler)
CC=`which egcc` CXX=`which eg++` cmake .. -DINSTALL_DIR_DATA=<absolute-path-to-data> CC=`which egcc` CXX=`which eg++` cmake .. -DINSTALL_DIR_DATA=<absolute-path-to-data>
Now that the build configuration has been set, run make:
make make
The zetaglest binaries will be in the `build/` directory. Run The zetaglest binaries will be in the `build/` directory. Run
'./zetaglest' to start the game. './zetaglest' to start the game.
<!-- This needs to be duplicated in the BUILD.md and INSTALL.md doc --> <!-- This needs to be duplicated in the BUILD.md and INSTALL.md doc -->
See [running](https://github.com/ZetaGlest/zetaglest-source#running) for
detailed information about running a server or hosting a game.
The value for INSTALL_DIR_DATA is written to the game when compiled, The value for INSTALL_DIR_DATA is written to the game when compiled,
therefore if you ever move your data directory, you will have to therefore if you ever move your data directory, you will have to
recompile ZetaGlest. recompile ZetaGlest.

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@@ -17,13 +17,8 @@ the game from source and run it without installing
## Windows ## Windows
### Installer * [Installer](ZetaGlest Windows Installer)
* [Build and Install from source code](https://github.com/ZetaGlest/zetaglest-source/blob/develop/mk/windows/README.md)
[https://github.com/ZetaGlest/windows-installer](ZetaGlest Windows Installer)
### Build and Install from source code
https://github.com/ZetaGlest/zetaglest-source/blob/develop/mk/windows/README.md
## Linux, Mac OS, BSD ## Linux, Mac OS, BSD
@@ -52,12 +47,11 @@ Make and install the program:
make make
make install make install
The binary will be in CMAKE_INSTALL_PREFIX/games (i.e. /usr/games) The binaries will be installed to CMAKE_INSTALL_PREFIX/games (i.e. /usr/games)
Before you run `make`, you can confirm the installation directories of Before you run `make`, you can confirm the installation directories by
files that will be installed by entering `cmake .. -LH`. For example, entering `cmake .. -LH`. For example, These are the destination
These are the destination directories when directories when `-DCMAKE_INSTALL_PREFIX=/home/andy/local` is used:
`-DCMAKE_INSTALL_PREFIX=/home/andy/local` is used:
``` ```
// The installation path for binaries // The installation path for binaries
@@ -80,6 +74,9 @@ If you wish to install to a location that does not require super-user
privileges, change '/usr' to a location to which you have write access. privileges, change '/usr' to a location to which you have write access.
<!-- This needs to be duplicated in the BUILD.md and INSTALL.md doc --> <!-- This needs to be duplicated in the BUILD.md and INSTALL.md doc -->
See [running](https://github.com/ZetaGlest/zetaglest-source#running) for
detailed information about running a server or hosting a game.
The value for INSTALL_DIR_DATA is written to the game when compiled, The value for INSTALL_DIR_DATA is written to the game when compiled,
therefore if you ever move your data directory, you will have to therefore if you ever move your data directory, you will have to
recompile ZetaGlest. recompile ZetaGlest.

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@@ -14,13 +14,15 @@ in one of 17 naturally looking settings, which, like the unit models,
are crafted with great attention to detail. A lot of additional game are crafted with great attention to detail. A lot of additional game
data can be downloaded from within the game at no cost. data can be downloaded from within the game at no cost.
* **README Contents** **README Contents**
* [Stay Informed (Updates)](https://github.com/ZetaGlest/zetaglest-source#stay-informed-updates)
* [Project Goals](https://github.com/ZetaGlest/zetaglest-source#why-this-fork-project-goals) * [Stay Informed (Updates)](https://github.com/ZetaGlest/zetaglest-source#stay-informed-updates)
* [Download executable files](https://github.com/ZetaGlest/zetaglest-source#download-executable-files) * [Project Goals](https://github.com/ZetaGlest/zetaglest-source#why-this-fork-project-goals)
* [Extra Tech trees, mods, tilesets, scenarious (not yet available on the ZetaGlest server)](https://github.com/ZetaGlest/zetaglest-source#extra-tech-trees-mods-tilesets-scenarious-not-yet-available-on-the-zetaglest-server) * [Download executable files](https://github.com/ZetaGlest/zetaglest-source#download-executable-files)
* [Contributing and Testing](https://github.com/ZetaGlest/zetaglest-source#contributing-and-testing) * [Running](https://github.com/ZetaGlest/zetaglest-source#running)
* [Contact](https://github.com/ZetaGlest/zetaglest-source#contact) * [Extra Tech trees, mods, tilesets, scenarious (not yet available on the ZetaGlest server)](https://github.com/ZetaGlest/zetaglest-source#extra-tech-trees-mods-tilesets-scenarious-not-yet-available-on-the-zetaglest-server)
* [Contributing and Testing](https://github.com/ZetaGlest/zetaglest-source#contributing-and-testing)
* [Contact](https://github.com/ZetaGlest/zetaglest-source#contact)
**[System Requirements](https://zetaglest.github.io/docs/system_requirements.html)** **[System Requirements](https://zetaglest.github.io/docs/system_requirements.html)**