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minifix for particles
transparency works a bit better with existing transparent models
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@@ -504,7 +504,7 @@ void UnitParticleSystem::updateParticle(Particle *p){
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}
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else
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{
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if(maxParticleEnergy>0)
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if(maxParticleEnergy>2)
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{
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if(energyUp){
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p->energy++;
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