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- try to add special texture compression types from GL_EXT_texture_sRGB
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@@ -352,6 +352,7 @@ GLint toCompressionFormatGl(GLint format) {
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default:
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default:
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return format;
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return format;
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}
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}
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return format;
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}
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}
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GLint toWrapModeGl(Texture::WrapMode wrapMode){
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GLint toWrapModeGl(Texture::WrapMode wrapMode){
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