diff --git a/source/glest_game/menu/menu_state_custom_game.cpp b/source/glest_game/menu/menu_state_custom_game.cpp index aebbae9f2..03c30fdeb 100644 --- a/source/glest_game/menu/menu_state_custom_game.cpp +++ b/source/glest_game/menu/menu_state_custom_game.cpp @@ -433,7 +433,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, // Network Pause for lagged clients labelNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"labelNetworkPauseGameForLaggedClients"); - labelNetworkPauseGameForLaggedClients.init(xoffset+380, networkHeadPos, 80); + //labelNetworkPauseGameForLaggedClients.init(xoffset+380, networkHeadPos, 80); + labelNetworkPauseGameForLaggedClients.init(labelAllowInGameJoinPlayer.getX(), networkHeadPos, 80); labelNetworkPauseGameForLaggedClients.setText(lang.get("NetworkPauseGameForLaggedClients")); // listBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"listBoxNetworkPauseGameForLaggedClients"); @@ -442,7 +443,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, // listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("Yes")); // listBoxNetworkPauseGameForLaggedClients.setSelectedItem(lang.get("Yes")); checkBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"checkBoxNetworkPauseGameForLaggedClients"); - checkBoxNetworkPauseGameForLaggedClients.init(xoffset+380, networkPos); + //checkBoxNetworkPauseGameForLaggedClients.init(xoffset+380, networkPos); + checkBoxNetworkPauseGameForLaggedClients.init(checkBoxAllowInGameJoinPlayer.getX(), networkHeadPos); checkBoxNetworkPauseGameForLaggedClients.setValue(true); // Enable Server Controlled AI