mirror of
https://github.com/glest/glest-source.git
synced 2025-08-21 23:45:14 +02:00
now you can increase the speed step by step up to "FastSpeedLoops"
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@@ -90,7 +90,7 @@ Game::Game() : ProgramState(NULL) {
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camRightButtonDown=false;
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camUpButtonDown=false;
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camDownButtonDown=false;
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speed=sNormal;
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speed=1;
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weatherParticleSystem=NULL;
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isFirstRender=false;
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quitTriggeredIndicator=false;
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@@ -234,7 +234,7 @@ void Game::resetMembers() {
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paused= false;
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gameOver= false;
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renderNetworkStatus= false;
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speed= sNormal;
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speed= 1;
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showFullConsole= false;
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setMarker = false;
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camLeftButtonDown=false;
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@@ -4786,33 +4786,25 @@ bool Game::hasBuilding(const Faction *faction) {
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void Game::incSpeed() {
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Lang &lang= Lang::getInstance();
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switch(speed){
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case sSlow:
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speed= sNormal;
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console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Normal"));
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break;
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case sNormal:
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speed= sFast;
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console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Fast"));
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break;
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default:
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break;
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if(speed < Config::getInstance().getInt("FastSpeedLoops"))
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{
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if(speed==0)
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{
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speed=1;
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}
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else
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speed++;
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console.addLine(lang.get("GameSpeedSet")+" "+((speed==0)?lang.get("Slow"):(speed==1)?lang.get("Normal"):"x"+intToStr(speed)));
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}
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}
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void Game::decSpeed() {
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Lang &lang= Lang::getInstance();
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switch(speed){
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case sNormal:
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speed= sSlow;
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console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Slow"));
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break;
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case sFast:
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speed= sNormal;
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console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Normal"));
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break;
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default:
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break;
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if(speed > 0)
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{
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speed--;
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console.addLine(lang.get("GameSpeedSet")+" "+((speed==0)?lang.get("Slow"):(speed==1)?lang.get("Normal"):"x"+intToStr(speed)));
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}
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}
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@@ -4861,12 +4853,11 @@ int Game::getUpdateLoops() {
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if(getPaused()) {
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return 0;
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}
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else if(speed == sFast) {
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return Config::getInstance().getInt("FastSpeedLoops");
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}
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else if(speed == sSlow) {
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else if(speed == 0) {
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return updateFps % 2 == 0? 1: 0;
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}
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else
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return speed;
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return 1;
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}
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@@ -61,11 +61,6 @@ enum LoadGameItem {
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class Game: public ProgramState, public FileCRCPreCacheThreadCallbackInterface, public CustomInputCallbackInterface {
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public:
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static const float highlightTime;
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enum Speed{
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sFast,
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sNormal,
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sSlow
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};
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private:
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typedef vector<Ai*> Ais;
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@@ -106,7 +101,7 @@ private:
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bool camUpButtonDown;
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bool camDownButtonDown;
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Speed speed;
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int speed;
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GraphicMessageBox mainMessageBox;
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GraphicMessageBox errorMessageBox;
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