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Specific Tileset on map-preview option
Tell the game a specific tileset to use together with the --preview-map option. The Tileset is optional. Default is forest. ! EVEN IF FOREST DOES NOT EXIST ! (like before) ./start_megaglest --preview-map=Map,Tileset
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@@ -251,7 +251,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s=x\t\t\tAuto load a mod by mod pathname.",GAME_ARGS[GAME_ARG_MOD]);
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// "================================================================================"
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printf("\n%s=x\t\t\tAuto Preview a map by map name.",GAME_ARGS[GAME_ARG_PREVIEW_MAP]);
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printf("\n%s=Map,Tileset\tAuto Preview a map by map name. (tileset is optional)",GAME_ARGS[GAME_ARG_PREVIEW_MAP]);
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printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
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printf("\n%s\t\t\tdisplays your video driver's OpenGL info.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
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printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
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