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Got the colour conversion wrong in colour picking
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@@ -1846,9 +1846,9 @@ void BaseColorPickEntity::assign_color() {
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// we expand it to true-color for use with OpenGL
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const int
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r = (nextColorID >> 11) & ((1<<6)-1),
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b = (nextColorID >> 5) & ((1<<7)-1),
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g = nextColorID & ((1<<6)-1);
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r = (nextColorID >> 11) & ((1<<5)-1),
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g = (nextColorID >> 5) & ((1<<6)-1),
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b = nextColorID & ((1<<5)-1);
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uniqueColorID[0] = r << 3;
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uniqueColorID[1] = g << 2;
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