From 128b98b619ac9213a361d3208b89d9e471ac87cf Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sun, 28 Nov 2010 03:01:27 +0000 Subject: [PATCH] - removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer. --- source/glest_game/facilities/logger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/facilities/logger.cpp b/source/glest_game/facilities/logger.cpp index 3628277f2..4c1a8ba85 100644 --- a/source/glest_game/facilities/logger.cpp +++ b/source/glest_game/facilities/logger.cpp @@ -49,7 +49,7 @@ void Logger::cleanupLoadingTexture() { if(loadingTexture!=NULL) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); - Renderer &renderer= Renderer::getInstance(); + //Renderer &renderer= Renderer::getInstance(); //renderer.endTexture(rsGlobal,loadingTexture); loadingTexture->end(); delete loadingTexture;