now fade out of music when starting game and fade out of music when ending game

This commit is contained in:
Mark Vejvoda
2011-10-21 19:52:55 +00:00
parent c6d4e898a0
commit 14736ddfb7
11 changed files with 94 additions and 17 deletions

View File

@@ -117,7 +117,7 @@ public:
virtual void play(StaticSound *staticSound);
virtual void play(StrSound *strSound, int64 fadeOn=0);
virtual void stop(StrSound *strSound, int64 fadeOff=0);
virtual void stopAllSounds();
virtual void stopAllSounds(int64 fadeOff=0);
virtual void updateStreams(); //updates str buffers if needed
private:

View File

@@ -100,7 +100,7 @@ public:
virtual void play(StaticSound *staticSound);
virtual void play(StrSound *strSound, int64 fadeOn=0);
virtual void stop(StrSound *strSound, int64 fadeOff=0);
virtual void stopAllSounds();
virtual void stopAllSounds(int64 fadeOff=0);
virtual void updateStreams(); //updates str buffers if needed
private:

View File

@@ -54,7 +54,7 @@ public:
virtual void play(StaticSound *staticSound)= 0;
virtual void play(StrSound *strSound, int64 fadeOn=0)= 0; //delay and fade in miliseconds
virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
virtual void stopAllSounds()= 0;
virtual void stopAllSounds(int64 fadeOff=0)= 0;
virtual void updateStreams()= 0;
virtual bool wasInitOk() const { return initOk; }
};