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now fade out of music when starting game and fade out of music when ending game
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@@ -100,7 +100,7 @@ public:
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virtual void play(StaticSound *staticSound);
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virtual void play(StrSound *strSound, int64 fadeOn=0);
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virtual void stop(StrSound *strSound, int64 fadeOff=0);
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virtual void stopAllSounds();
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virtual void stopAllSounds(int64 fadeOff=0);
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virtual void updateStreams(); //updates str buffers if needed
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private:
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