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now fade out of music when starting game and fade out of music when ending game
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@@ -54,7 +54,7 @@ public:
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virtual void play(StaticSound *staticSound)= 0;
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virtual void play(StrSound *strSound, int64 fadeOn=0)= 0; //delay and fade in miliseconds
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virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
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virtual void stopAllSounds()= 0;
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virtual void stopAllSounds(int64 fadeOff=0)= 0;
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virtual void updateStreams()= 0;
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virtual bool wasInitOk() const { return initOk; }
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};
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