mirror of
https://github.com/glest/glest-source.git
synced 2025-08-14 12:23:59 +02:00
- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
This commit is contained in:
@@ -2115,6 +2115,12 @@ int glestMain(int argc, char** argv) {
|
|||||||
config.setString("FactorySound","None");
|
config.setString("FactorySound","None");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool enableATIHacks = config.getBool("EnableATIHacks","false");
|
||||||
|
if(enableATIHacks == true) {
|
||||||
|
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**WARNING** Enabling ATI video card hacks\n");
|
||||||
|
TextureGl::setEnableATIHacks(enableATIHacks);
|
||||||
|
}
|
||||||
|
|
||||||
// Set some statics based on ini entries
|
// Set some statics based on ini entries
|
||||||
SystemFlags::ENABLE_THREADED_LOGGING = config.getBool("ThreadedLogging","true");
|
SystemFlags::ENABLE_THREADED_LOGGING = config.getBool("ThreadedLogging","true");
|
||||||
FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
|
FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
|
||||||
|
@@ -28,6 +28,8 @@ protected:
|
|||||||
GLuint renderBufferId;
|
GLuint renderBufferId;
|
||||||
GLuint frameBufferId;
|
GLuint frameBufferId;
|
||||||
|
|
||||||
|
static bool enableATIHacks;
|
||||||
|
|
||||||
void initRenderBuffer();
|
void initRenderBuffer();
|
||||||
void initFrameBuffer();
|
void initFrameBuffer();
|
||||||
void attachRenderBuffer();
|
void attachRenderBuffer();
|
||||||
@@ -36,6 +38,9 @@ public:
|
|||||||
TextureGl();
|
TextureGl();
|
||||||
virtual ~TextureGl();
|
virtual ~TextureGl();
|
||||||
|
|
||||||
|
static void setEnableATIHacks(bool value) { enableATIHacks = value; }
|
||||||
|
static bool getEnableATIHacks() { return enableATIHacks; }
|
||||||
|
|
||||||
GLuint getHandle() const {return handle;}
|
GLuint getHandle() const {return handle;}
|
||||||
GLuint getRenderBufferHandle() const {return renderBufferId;}
|
GLuint getRenderBufferHandle() const {return renderBufferId;}
|
||||||
GLuint getFrameBufferHandle() const {return frameBufferId;}
|
GLuint getFrameBufferHandle() const {return frameBufferId;}
|
||||||
|
@@ -30,6 +30,51 @@ using Shared::Platform::float32;
|
|||||||
|
|
||||||
namespace Shared{ namespace Graphics{
|
namespace Shared{ namespace Graphics{
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Next power of 2
|
||||||
|
* @param x The number to be rounded
|
||||||
|
* @return the rounded number
|
||||||
|
*
|
||||||
|
* Rounds an unsigned integer up to the
|
||||||
|
* next power of 2; i.e. 2, 4, 8, 16, etc.
|
||||||
|
*/
|
||||||
|
static inline unsigned int next_power_of_2(unsigned int x)
|
||||||
|
{
|
||||||
|
x--;
|
||||||
|
x |= (x >> 1);
|
||||||
|
x |= (x >> 2);
|
||||||
|
x |= (x >> 4);
|
||||||
|
x |= (x >> 8);
|
||||||
|
x |= (x >> 16);
|
||||||
|
return ++x;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Count bits set
|
||||||
|
* @param w Number in which to count bits
|
||||||
|
* @return The number of bits set
|
||||||
|
*
|
||||||
|
* Counts the number of bits in an unsigned int
|
||||||
|
* that are set to 1. So, for example, in the
|
||||||
|
* number 5, hich is 101 in binary, there are
|
||||||
|
* two bits set to 1.
|
||||||
|
*/
|
||||||
|
static inline unsigned int count_bits_set(unsigned int w)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* This is faster, and runs in parallel
|
||||||
|
*/
|
||||||
|
const int S[] = {1, 2, 4, 8, 16};
|
||||||
|
const int B[] = {0x55555555, 0x33333333, 0x0F0F0F0F, 0x00FF00FF, 0x0000FFFF};
|
||||||
|
int c = w;
|
||||||
|
c = ((c >> S[0]) & B[0]) + (c & B[0]);
|
||||||
|
c = ((c >> S[1]) & B[1]) + (c & B[1]);
|
||||||
|
c = ((c >> S[2]) & B[2]) + (c & B[2]);
|
||||||
|
c = ((c >> S[3]) & B[3]) + (c & B[3]);
|
||||||
|
c = ((c >> S[4]) & B[4]) + (c & B[4]);
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
// =====================================================
|
// =====================================================
|
||||||
// class PixmapIo
|
// class PixmapIo
|
||||||
// =====================================================
|
// =====================================================
|
||||||
@@ -187,6 +232,8 @@ public:
|
|||||||
void init(int w, int h, int components);
|
void init(int w, int h, int components);
|
||||||
~Pixmap2D();
|
~Pixmap2D();
|
||||||
|
|
||||||
|
void Scale(int format, int newW, int newH);
|
||||||
|
|
||||||
//load & save
|
//load & save
|
||||||
static Pixmap2D* loadPath(const string& path);
|
static Pixmap2D* loadPath(const string& path);
|
||||||
void load(const string &path);
|
void load(const string &path);
|
||||||
|
@@ -52,6 +52,8 @@ namespace Shared { namespace Graphics { namespace Gl {
|
|||||||
typedef void (APIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
typedef void (APIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
|
||||||
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
|
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
|
||||||
|
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
|
||||||
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
|
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
|
||||||
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
|
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
|
||||||
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
|
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
|
||||||
@@ -831,6 +833,16 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
|
|||||||
if(isGlExtensionSupported("GL_EXT_texture_filter_anisotropic")) {
|
if(isGlExtensionSupported("GL_EXT_texture_filter_anisotropic")) {
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(mipmap) {
|
||||||
|
GLuint glFilter= filter==fTrilinear? GL_LINEAR_MIPMAP_LINEAR: GL_LINEAR_MIPMAP_NEAREST;
|
||||||
|
|
||||||
|
//build mipmaps
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glFilter);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Replaced this call due to: http://www.opengl.org/wiki/Common_Mistakes#gluBuild2DMipmaps
|
||||||
*
|
*
|
||||||
int error= gluBuild2DMipmaps(
|
int error= gluBuild2DMipmaps(
|
||||||
GL_TEXTURE_2D, glCompressionFormat,
|
GL_TEXTURE_2D, glCompressionFormat,
|
||||||
@@ -883,6 +895,14 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
|
|||||||
if(error4 == GL_NO_ERROR) {
|
if(error4 == GL_NO_ERROR) {
|
||||||
error = GL_NO_ERROR;
|
error = GL_NO_ERROR;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
if(error != GL_NO_ERROR) {
|
||||||
|
//throw runtime_error("Error building texture 2D mipmaps");
|
||||||
|
const char *errorString= reinterpret_cast<const char*>(gluErrorString(error));
|
||||||
|
char szBuf[1024]="";
|
||||||
sprintf(szBuf,"Error building texture 2D mipmaps [%s], returned: %d [%s] for [%s] w = %d, h = %d, glCompressionFormat = %d",this->path.c_str(),error,errorString,(pixmap.getPath() != "" ? pixmap.getPath().c_str() : this->path.c_str()),pixmap.getW(),pixmap.getH(),glCompressionFormat);
|
sprintf(szBuf,"Error building texture 2D mipmaps [%s], returned: %d [%s] for [%s] w = %d, h = %d, glCompressionFormat = %d",this->path.c_str(),error,errorString,(pixmap.getPath() != "" ? pixmap.getPath().c_str() : this->path.c_str()),pixmap.getW(),pixmap.getH(),glCompressionFormat);
|
||||||
throw runtime_error(szBuf);
|
throw runtime_error(szBuf);
|
||||||
}
|
}
|
||||||
@@ -1072,7 +1092,7 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
|
|||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, handle);
|
glBindTexture(GL_TEXTURE_CUBE_MAP, handle);
|
||||||
|
|
||||||
//wrap
|
//wrap
|
||||||
GLint wrap= toWrapModeGl(wrapMode);
|
GLint wrap= toWrapModeGl(wrapMode);
|
||||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrap);
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrap);
|
||||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrap);
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrap);
|
||||||
|
|
||||||
@@ -1098,6 +1118,14 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
|
|||||||
glCompressionFormat = glInternalFormat;
|
glCompressionFormat = glInternalFormat;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//pixel init var
|
||||||
|
const uint8* pixels= pixmapInit? currentPixmap->getPixels(): NULL;
|
||||||
|
GLenum target= GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
|
||||||
|
|
||||||
|
if(mipmap) {
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Replaced this call due to: http://www.opengl.org/wiki/Common_Mistakes#gluBuild2DMipmaps
|
||||||
*
|
*
|
||||||
int error= gluBuild2DMipmaps(
|
int error= gluBuild2DMipmaps(
|
||||||
target, glCompressionFormat,
|
target, glCompressionFormat,
|
||||||
@@ -1150,6 +1178,15 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
|
|||||||
currentPixmap->getW(), currentPixmap->getH(),
|
currentPixmap->getW(), currentPixmap->getH(),
|
||||||
glFormat, GL_UNSIGNED_BYTE, pixels);
|
glFormat, GL_UNSIGNED_BYTE, pixels);
|
||||||
|
|
||||||
|
|
||||||
|
if(error4 == GL_NO_ERROR) {
|
||||||
|
error = GL_NO_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
if(error != GL_NO_ERROR) {
|
||||||
//throw runtime_error("Error building texture cube mipmaps");
|
//throw runtime_error("Error building texture cube mipmaps");
|
||||||
const char *errorString= reinterpret_cast<const char*>(gluErrorString(error));
|
const char *errorString= reinterpret_cast<const char*>(gluErrorString(error));
|
||||||
char szBuf[1024]="";
|
char szBuf[1024]="";
|
||||||
|
@@ -25,11 +25,12 @@
|
|||||||
#include <jpeglib.h>
|
#include <jpeglib.h>
|
||||||
#include <setjmp.h>
|
#include <setjmp.h>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include "opengl.h"
|
||||||
#include "leak_dumper.h"
|
#include "leak_dumper.h"
|
||||||
|
|
||||||
using namespace Shared::Util;
|
using namespace Shared::Util;
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
using namespace Shared::Graphics::Gl;
|
||||||
|
|
||||||
namespace Shared{ namespace Graphics{
|
namespace Shared{ namespace Graphics{
|
||||||
|
|
||||||
@@ -868,6 +869,24 @@ Pixmap2D::~Pixmap2D() {
|
|||||||
deletePixels();
|
deletePixels();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Pixmap2D::Scale(int format, int newW, int newH) {
|
||||||
|
int useComponents = this->getComponents();
|
||||||
|
uint8 *newpixels= new uint8[newW * newH * useComponents];
|
||||||
|
|
||||||
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||||
|
int error = gluScaleImage( format,
|
||||||
|
w, h, GL_UNSIGNED_BYTE, pixels,
|
||||||
|
newW, newH, GL_UNSIGNED_BYTE, newpixels);
|
||||||
|
if(error != GL_NO_ERROR) {
|
||||||
|
init(newW,newH,this->components);
|
||||||
|
pixels = newpixels;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
assertGl();
|
||||||
|
}
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
|
}
|
||||||
|
|
||||||
Pixmap2D* Pixmap2D::loadPath(const string& path) {
|
Pixmap2D* Pixmap2D::loadPath(const string& path) {
|
||||||
//printf("Loading Pixmap2D [%s]\n",path.c_str());
|
//printf("Loading Pixmap2D [%s]\n",path.c_str());
|
||||||
|
|
||||||
|
@@ -381,6 +381,7 @@ void Window::setupGraphicsScreen(int depthBits, int stencilBits, bool hardware_a
|
|||||||
// setup LOD bias factor
|
// setup LOD bias factor
|
||||||
//const float lodBias = std::max(std::min( configHandler->Get("TextureLODBias", 0.0f) , 4.0f), -4.0f);
|
//const float lodBias = std::max(std::min( configHandler->Get("TextureLODBias", 0.0f) , 4.0f), -4.0f);
|
||||||
const float lodBias = max(min(0.0f,4.0f),-4.0f);
|
const float lodBias = max(min(0.0f,4.0f),-4.0f);
|
||||||
|
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("\n\n\n\n\n$$$$ In [%s::%s Line: %d] lodBias = %f\n\n",__FILE__,__FUNCTION__,__LINE__,lodBias);
|
||||||
#ifdef USE_STREFLOP
|
#ifdef USE_STREFLOP
|
||||||
if (streflop::fabs(lodBias) > 0.01f) {
|
if (streflop::fabs(lodBias) > 0.01f) {
|
||||||
#else
|
#else
|
||||||
|
Reference in New Issue
Block a user