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https://github.com/glest/glest-source.git
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- attempt to see if this helps network performance
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@@ -898,7 +898,7 @@ void ClientInterface::updateFrame(int *checkFrame) {
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Chrono chrono;
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chrono.start();
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int waitMilliseconds = (checkFrame == NULL ? 1 : 0);
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int waitMicroseconds = (checkFrame == NULL ? 100 : 0);
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int simulateLag = Config::getInstance().getInt("SimulateClientLag","0");
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bool done= false;
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while(done == false && this->quitThread == false) {
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@@ -906,7 +906,7 @@ void ClientInterface::updateFrame(int *checkFrame) {
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//printf("BEFORE Client get networkMessageType\n");
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//wait for the next message
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NetworkMessageType networkMessageType = waitForMessage(waitMilliseconds);
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NetworkMessageType networkMessageType = waitForMessage(waitMicroseconds);
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//printf("AFTER Client got networkMessageType = %d\n",networkMessageType);
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@@ -1233,13 +1233,13 @@ bool ClientInterface::getNetworkCommand(int frameCount, int currentCachedPending
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//cachedPendingCommands.erase(frameCount);
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cachedPendingCommands[frameCount].clear();
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}
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safeMutex.ReleaseLock();
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safeMutex.ReleaseLock(true);
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result = true;
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break;
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}
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else {
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safeMutex.ReleaseLock();
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safeMutex.ReleaseLock(true);
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// No data for this frame
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//if(cachedPendingCommandsIndex > currentCachedPendingCommandsIndex) {
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// break;
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@@ -1721,7 +1721,7 @@ string ClientInterface::getNetworkStatus() {
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return szBuf;
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}
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NetworkMessageType ClientInterface::waitForMessage(int waitMilliseconds)
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NetworkMessageType ClientInterface::waitForMessage(int waitMicroseconds)
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{
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// Debug!
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/*
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@@ -1744,7 +1744,7 @@ NetworkMessageType ClientInterface::waitForMessage(int waitMilliseconds)
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NetworkMessageType msg = nmtInvalid;
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//uint64 waitLoopCount = 0;
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while(msg == nmtInvalid && this->quitThread == false) {
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msg = getNextMessageType(waitMilliseconds);
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msg = getNextMessageType(waitMicroseconds);
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if(msg == nmtInvalid) {
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if(chrono.getMillis() % 250 == 0 && isConnected() == false) {
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if(quit == false) {
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@@ -1781,8 +1781,8 @@ NetworkMessageType ClientInterface::waitForMessage(int waitMilliseconds)
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close();
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return msg;
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}
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// Sleep ever second we wait to let other threads work
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else if(chrono.getMillis() % 25 == 0) {
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// Sleep every x milli-seconds we wait to let other threads work
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else if(chrono.getMillis() % 50 == 0) {
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sleep(5);
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}
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