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- changed g3d screenshot resizing to render at desired screensize instead of scaling image.
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@@ -70,8 +70,8 @@ class Renderer : public RendererInterface {
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public:
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static const int windowX= 100;
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static const int windowY= 100;
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static const int windowW= 640;
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static const int windowH= 480;
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static int windowW;
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static int windowH;
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public:
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enum PlayerColor{
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